196,397 Commits over 4,110 Days - 1.99cph!
Fixed case where industrial targets wouldn't get regenerated
ClearConnections now uses pooled lists
Updated PTZ LOD render distances; now more in-line with existing CCTV camera
PTZ Camera rcIdentifier unset
Created grey control panel texture variant
Additonal text decals
Dressing progress
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merge from rust_metrics_2
merge from accidental_item_breakdowns
Logged missions, underwater crates, buying vehicles & horses, gambling
c4 can now be toggled to detonate via RF instead of at the end of its arming timer
Reducing MinNetWriteBufferSize and MinNetReadBufferSize (testing)
Refactor Steam inventory item price checking
Show an error message if prices fail to load (re-select the item to try again)
Button to break items will not show if price fails to load
Button to break items will not show while price data is still loading
Fix Steam inventory not scrollable when mouse is over the gaps between items
reset scale on rustige_egg_f , more tweaks
fixed egg suit insides clipping, more work on rustige_egg_f
Only allow selecting a single item at a time on the Steam inventory screen
Potential EnqueueWrite NullReferenceException fix
ferry_roadbridge and bridge supports LODs/Colliders and prefabs
WIP faberge_egg_f model, anims, prefab
Enable server performance metrics
merge from turret_scan_gc_fix
Adding Facepunch.ArrayPool
Adding print_arraypool for debugging / monitoring
Possibly prevent NRE when opening a UI panel with an emoji compatible input field