136,887 Commits over 4,444 Days - 1.28cph!

2 Years Ago
merge from doorcontroller_fixes
2 Years Ago
Fixed pulsed door controllers ending up in the wrong state in some cases
2 Years Ago
Added inspector foldout for in-place editing of the material assigned to a deferred decal component
2 Years Ago
Added normal scaling to deferred decal shader
2 Years Ago
Increase indicator speed
2 Years Ago
radtown redux set dressing progress backup
2 Years Ago
merge from main
2 Years Ago
Fixed IOEntity editor tool spawning wires with missing materials
2 Years Ago
updated unique textures
2 Years Ago
Flipped indicators
2 Years Ago
Removed doublers
2 Years Ago
Added buttons to Vehicle Light to allow them to be toggled in editor
2 Years Ago
Added "Albedo Tint Mask" option to all layers of standard blend4way shader
2 Years Ago
Block movement server side too when downed and handcuffed
2 Years Ago
Travelling Vendor -> Main
2 Years Ago
Removed unused RendererLOD
2 Years Ago
Added null check on IsPositionClear - should prevent NRE's
2 Years Ago
merge from wire_slacking/optimisations
2 Years Ago
Fixed some wire parenting update issues when a single line is attached to multiple doors
2 Years Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
2 Years Ago
Merge from travelling_vendor/dynamic_vendor_pricing
2 Years Ago
Clamp npcvendingmachine.intervalHours between 1 and 120 hours
2 Years Ago
merge from main
2 Years Ago
Merge Bikes -> main
2 Years Ago
applied brake material colour changing across lods
2 Years Ago
Added damage masks for the pedal bikes
2 Years Ago
All bikes feeling decent to drive, no more speed wobbles. Tweaked various other parameters also.
2 Years Ago
better brake light and tail light colours
2 Years Ago
unbroke the brakes
2 Years Ago
twitch drops
2 Years Ago
Increased pitch stability val
2 Years Ago
better tail lights especially on lods
2 Years Ago
Weekly skin renders
2 Years Ago
Merge from main
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Fixed crate_tools mesh incorrect rotation
2 Years Ago
2 Years Ago
Fixed team UI and some first person spectate NRE's while spectating a player in a demo
2 Years Ago
Lowered the explosion force multiplier on all bikes to 40 (was 400)
2 Years Ago
Allow elevators to send their request signal even if they are blocked by vehicles, this allows the elevator to at least be able to open and close the door if it is blocked by a vehicle
2 Years Ago
Merge Bikes -> main. Improves driving physics and adds improved spawn point system.
2 Years Ago
Merge DrivingImprovement -> Bikes
2 Years Ago
Minor edit
2 Years Ago
Merge from travelling_vendor/dynamic_vendor_pricing
2 Years Ago
Fix out of date codegen
2 Years Ago
Lowered default maximum price and starting surcharge to 200% (so double the initial price) Added total lifetime sales and intervals to printAllPriceChanges Added npcvendingmachine.PriceIncreaseAmount/PriceDecreaseAmount convar to control how quickly the price moves up and down (by default increases 10% and decreases by 5%, used to be 5% both ways)
2 Years Ago
Parameter tweaks, testing all bikes
2 Years Ago
Fix items rounding down to 0 cost if they had a 50% discount and were only 1 scrap to begin with (RIP free pickles), the minimum cost of an item will always be 1 scrap Consolidated all of the rounding and clamping to a single method in VendingMachine for easier management of issues like this
2 Years Ago
Having an extra subclass for the sidecar bike was a bad idea, because now the prefab variant can't automatically carry across the values when its parent is changed. Switch back to having only one Bikes class
2 Years Ago
Fixed incorrect procmap spawner prefab setup