130,910 Commits over 4,232 Days - 1.29cph!

3 Years Ago
Fixed unnecessary GC when refreshing hammer radial menu
3 Years Ago
Fixed missing phrases for enable / disable building skins buttons in hammer radial menu
3 Years Ago
Added shadows to the debug shader
3 Years Ago
Tweaked navmesh obstacle along fence and moved an AI move point. s2p.
3 Years Ago
Adjusted colliders and meshes for comfortable walkability on the quarry deployable
3 Years Ago
re-uv'd the thatched LOD1 roofs to display hay
3 Years Ago
merge from rivals_video_player fixes
3 Years Ago
applied the recent crate/spawn local scene changes to the AI prefab to keep it synched
3 Years Ago
merge from nuclear_missile_silo
3 Years Ago
Increased and squared navmesh bounds to fix navmesh generation issues when monument is rotated. s2p.
3 Years Ago
merge from building_skins_3
3 Years Ago
reduced volume of wall.half and wall.low colliders
3 Years Ago
merge from adobe_item
3 Years Ago
fixed roof conditional end bits being swapped L/R
3 Years Ago
fixed triangle frame gibs material definition
3 Years Ago
fixed sheet metal wall.left / wall.right conditionals
3 Years Ago
fixed incorrect shadow proxies on spiral stairs, incorrect collision offset, incorrect surface type fixed custom normals on floor, triangle floor
3 Years Ago
fixed incorrect vertex normals on spiral stairs
3 Years Ago
WIP better handling of elevator interaction options
3 Years Ago
fixed uv seam on wall half
3 Years Ago
Added 5 pixels of padding around map markers, prevents multiple map markers being placed right on top of each other
3 Years Ago
Map marker list styling
3 Years Ago
Move kinematic/gravity setting to PinTo set method
3 Years Ago
Added an analytic event for pinging
3 Years Ago
Increased ping widget size slightly
3 Years Ago
Fixing more post-merge layer issues. A few bits of foliage needed reimporting to update correctly, which then necessitated S2P on monuments that used them.
3 Years Ago
Enabled crosshair on binoculars Fixed pings getting placed slightly below the crosshair point Don't allow multiple pings of the same type to be too close
3 Years Ago
S2P all, to remove tree imposter layer users again after merge.
3 Years Ago
Updated LOD4 textures of the quarry deployable
3 Years Ago
Added sfx slots for each ping type to the ping widget (Assets/Content/UI/GameUI.Hud.PingWidget)
3 Years Ago
Refined the vertex painting across the LODs of the quarry deployable for consistency
3 Years Ago
Merge Main -> RagdollRewrite
3 Years Ago
Updated normal map for quarry deployable LOD4
3 Years Ago
Improved ring road path interest point handling
3 Years Ago
Updated the diesel engine files
3 Years Ago
merge from rustplus_changes
3 Years Ago
missing file
3 Years Ago
3 Years Ago
Stop sending crate and explosion map markers to Rust+
3 Years Ago
Fix auto refresh clientside in singleplayer
3 Years Ago
▉▅▋▍▉▍█▉ ▄▄▊▇▉▍ ▌▅▇▆▇▋█▅▅ ▉▄▇▋▍▍▉▉ ▌▌ ▊▅▋ ▆▄▋██▆ ▋█▇ ▊▆▋▉▌ ▉▍▇▌ ▉▇▍▅▍▅▅█▉ ▉█ ▌█▌▋▅▌▇. █▍▇▅ █▋▆█▅▄ █▅▍▊█ ▄▅▌ ▋▅ ▅▊▆▍▊▅.
3 Years Ago
Add StringFileInfo to hl2.exe and srcds.exe So we get a fancy name in the Task Manager, rather than hl2.exe
3 Years Ago
merge from nuclear_missile_silo
3 Years Ago
█▍▍▄▋ █ ▊▉▉▉▋ ▅▌▍▄▊ ▊▋ ▆▅▍▅▉▅▊ & ▋▇█▌▇ ▄▋▆▉▋▉ ▍▇▅▅▇ ▅ █▍▆▄▌ ▊▅ ▇▄▅█▍▋▆ █▋█ ▍▅ ▅▊▆█▍ ▍▆ ▅█▊▇'▊ ▅▌▋▋▉▍, ▉▍▊▇▉ ▆▍▇ ▆▌▉▄▆▌▅▄▆█▅ █▆▄▊▉ ▊ ▋▋█▆▅ ▍▉ ▍▌▍ ▄█▋▅▄▉▊▋ ▇▊███▉▅ ▊▆▉▄▊█▆▅ ▋▌▉▉ ▄▄▍▍▅ ▇▍▅▊█▇▅ ▍▊▇▆▍▆▆ ▆▌ ▅▉▊▍▍▆█ ▋▆▄▇ ▉▄▉ ▋█ ▊▇▄▉▇▉▅▍ ▇▄▄▅ ▍▆█▉▆▊▌▉ ▆ ▍▅▅█▇.
3 Years Ago
audio fix
3 Years Ago
merge from nms
3 Years Ago
merge from main
3 Years Ago
Only allow viewing cameras from Rust+ when not connected to the server
3 Years Ago
Randomize entity IDs and order in Rust+ CCTV data stream
3 Years Ago
progress EventScheduleWipeOffset baseline