136,871 Commits over 4,324 Days - 1.32cph!

16 Days Ago
More old menu deleted prefabs
16 Days Ago
Stop NPC_Citizen lobbing healthkits and NPCs Fix NPCs being unable to pickup constrained weapons * Specifically the first spawnflag "Start constrained", which caused a potential progression stopper on ep1_c17_02a Add Combine Shotgunner Playermodel texture with colorable eyes Update Odessa playermodel * Consistent phong usage on face material (consistent with citizens) * Fixed mouth faceposing Dynamite no longer uses timer.Simple, and clamps delay to 3600 Apply some checks for a potential crash issue * Would crash with a message instead of silently Limit Material() in menu state Fixed Lua error counts in Problems panel being covered up by Copy btn Fix killfeed showing neutral/fearful NPCs as friendly * When killed by the player specifically Resolve self-crash with File:Read Add fallback material for sprites/flare6 (env_funnel) Add 2koth_ and cppl_ maps to TF2 category Replace coreball.mdl with one with simpler physics model Merged Pull Requests * Fixed start/stopsound for some entities in Hammer having invalid default values * Localize "password" placeholder in server browser Some potential crash fixes
16 Days Ago
mountplayersync_ai_bypass
16 Days Ago
Roll out parenting syncing to the turret seat and the double 50 cal seat
16 Days Ago
Merge: from playerinventory_oncycle_optim - Buildfix for client Tests: none, trivial change
16 Days Ago
Buildfix: add SERVER guards Tests: none, trivial change
16 Days Ago
Fixed incorrect set parent check on the right branch this time
16 Days Ago
Merge: from playerinventory_oncycle_optim - Bugfix for exception of duplicate key when loading container with cookables Tests: unit tests
16 Days Ago
Fix Lua errors when NPCs use Fists and Camera SWEPs Remove XZip from Bootil Update FastLZ lib Fix some compile warnings in Bootil Fix "Error" and "ErrorNoHalt" not firing OnLuaError on SRCDS Fixed a crash with running "+showbudget" on srcds Add type checking to Entity:PhysicsInitConvex second arg Fixed some potentially crashy issues Merged Pull Requests * Don't reset Player Counts on serverside Lua Refresh of Sandbox-derived gamemodes * Micro optimization for sql.QueryValue * TTT: Fix auto weapon spawning on non-TTT maps Fixed smscorch2_subrect.vmt having wrong texture offset Fix "Couldn't create player_connect event" appearing on success Apply some NPE checks to render data cache Fix player model eyes pointing elsewhere when singleplayer is paused Minor cleanup Added vec = game.GetWindSpeed( vec pos = nil ) * Optional arg that takes into account wind controllers with radius above -1 * Without arg = only use the global controller (if one exists) * position argument unfortunately will not do anything on client yet because the env_wind position is never networked to the clients * Function is shared
16 Days Ago
Bugfix: ItemCointainer loading items no longer throws due to stale itemsWithOnCycle Fixed by resetting itemsWithOnCycle before population Tests: unit tests
16 Days Ago
Fixed incorrect set parent check
16 Days Ago
corpse tweaks for various boxes
16 Days Ago
surface material for various boxes
16 Days Ago
Deleting more old menu stuff
16 Days Ago
pt_boat_fixes -> main
16 Days Ago
main -> mountplayersync_ai_bypass
16 Days Ago
Add another query check for native grids. dont set water infos if queries dont find anything
16 Days Ago
Audio chanes for the large creak sounds on modular boats steering
16 Days Ago
Started deleting old menu stuff, moved things around
16 Days Ago
Get rid of a .toarray
16 Days Ago
stone box matrix added, icon updated, prefabs updated
16 Days Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
16 Days Ago
Update: add TestLoad that exposes a bug for caching onCycle Still not the one I'm looking for, but would bite eventually Tests: ran unit test - fails as expected
16 Days Ago
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16 Days Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
16 Days Ago
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16 Days Ago
cherrypicking 139699 Mark Box_2, Santa-Hat, snowman fbx's as r/w
16 Days Ago
merge from sss_profile_cleanup
16 Days Ago
merge from naval_update
16 Days Ago
merge from naval_ITem_desc
16 Days Ago
main -> naval_update
16 Days Ago
merge from naval_update
16 Days Ago
merge from planner_viewmodel_clipping_fix
16 Days Ago
merge from adventcalendar_resetstate
16 Days Ago
merge from rpg_redirect_fix
16 Days Ago
merge from Youtooz_GroundwatchFix
16 Days Ago
merge from TechTreeT2_Muzzlebrakefix
16 Days Ago
merge from BearSkinRug2_Reloaded
16 Days Ago
merge from Xmas_CollisionMesh_Fix
16 Days Ago
merge from building_blocks_skin_and_fixes_dec25
16 Days Ago
merge from YouTooz scientist plushies LOD fix
16 Days Ago
cherrypicking bamboo_shelve_stacking
16 Days Ago
upressed SKS skinnable texture submissions to 2k from 1k
16 Days Ago
Merge from main
16 Days Ago
scrap box matrix added, updated icon, prefabs updated
16 Days Ago
supply lightdir/color for water again, adjust texture formats
16 Days Ago
fix double-rendering atmosphere
16 Days Ago
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
17 Days Ago
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
17 Days Ago
Animate cannon fuse to show whether the cannon is loaded or not, keeping this as a backup.