195,293 Commits over 4,110 Days - 1.98cph!

3 Years Ago
client.showcaminfo is now saved
3 Years Ago
Fixes
3 Years Ago
Moved a lot of card game concepts from TexasHoldEnController into the base CardGameController. We can support the basic sense of each player taking turns in a card game in the base class. Originally I didn't do this since we might someday want solo games like Solitaire, but we can always turn some features off.
3 Years Ago
Directory fixes
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Increased size of prevent building volume around ziplines (this will also remove more trees around ziplines) Post zipline spawn tree checks are now larger
3 Years Ago
Fixed storage interaction not working (blackjack). Removed GetLocalCentre() method from ColliderEx, I can do it a better way.
3 Years Ago
Iterating top downs
3 Years Ago
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3 Years Ago
manifest
3 Years Ago
source files
3 Years Ago
Added PetDog-Retriever.ragdoll prefab, configured ragdoll in petdog.skeleton
3 Years Ago
Final'ish tweaks
3 Years Ago
added untamed/tamed references to mastiff/gsd prefabs
3 Years Ago
Added Mastiff/GSD prefabs for new rig
3 Years Ago
Disable now unneeded "tame" menu-wheel option
3 Years Ago
committing anims.meta file
3 Years Ago
Populate skinned mesh renderers, tamed/untamed mesh lists. Switch to using correct tamed/untamed meshses with ownership status.
3 Years Ago
Motion vector atlas optimization
3 Years Ago
Campfire atlas renders & scene backup
3 Years Ago
Retarget all harness LODs
3 Years Ago
added owned sub-objects to petdog-retriever.prefab
3 Years Ago
initial prefab setup with new rig/anims
3 Years Ago
Addendum to last commit: actually baked down the weight transfer on the skin cap
3 Years Ago
Skinned "tight ponytail"
3 Years Ago
Fix visual harness glitch caused by accidentally reloading it constantly
3 Years Ago
grounds mock-up materials for preview
3 Years Ago
Merge from main
3 Years Ago
Auto tame when placing a harness in inventory
3 Years Ago
Tight Ponytail for Skinning
3 Years Ago
Viewmodel lighting fix
3 Years Ago
Reworked harness equipping. Harnesses visually add/remove with item. Added current harness to protobuf. Serialization.
3 Years Ago
updated prefab links to plywood boarding prefabs
3 Years Ago
plywood_boards LODs/Colliders/Prefabs
3 Years Ago
protocol update to match main for static_group perf testing
3 Years Ago
merge from main
3 Years Ago
Cherry picking 74307 (wrong branch)
3 Years Ago
AntiHack.LogToConsole and console messages on player kill contain player position
3 Years Ago
merge from furnace_ui_rework
3 Years Ago
merge from general_qol/skipqueue
3 Years Ago
Merge from static_group
3 Years Ago
Manifest update
3 Years Ago
Increase lighthouse LOD swap distance Fixed missing geometry on dome HLOD
3 Years Ago
Merge Caboose -> Blackjack
3 Years Ago
A few fixes
3 Years Ago
Moved a ton of code from the CardTable to the new BaseCardGameEntity class, to be shared with BlackjackMachine
3 Years Ago
Moved all horse idle and footstep sounds to new occluded sound class so the horse idle sfx shouldn't be audible inside of a base
3 Years Ago
More WIP blackjack machine setup
3 Years Ago
Animal idle animations now have a randomised cycle offset so they won't play their animation in sync with other animals Applied to horses, wolves, chickens, bears, boars and stags