141,172 Commits over 4,383 Days - 1.34cph!

1 Year Ago
Added LODs to jungle concrete walkway kit (LOD3 uvs and mats pending)
1 Year Ago
Players are now dismounted if they collide with construction while swinging
1 Year Ago
Merge from blowpipe
1 Year Ago
Fix headshot marker not happening
1 Year Ago
Merge from main
1 Year Ago
Merge from jungle_update
1 Year Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
1 Year Ago
Merge from jungle_update
1 Year Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
1 Year Ago
Added debug.selectLookingAt convar
1 Year Ago
Increased width of vines to 0.3m (was 0.1m)
1 Year Ago
Merge from miner_hat_skin_fix
1 Year Ago
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1 Year Ago
Vending machine merge Added dropLootDestroyPercent to ContainerIOEntity
1 Year Ago
Merge from codelocked_crate_lod_fix
1 Year Ago
merge from groundwatch_nre_fix
1 Year Ago
Fixed GroundWatch always treating non-entity colliders as invalid
1 Year Ago
merge from main
1 Year Ago
Tree compile error
1 Year Ago
merge from Easter_event_2025
1 Year Ago
Fixed eggs spawning over terrain holes
1 Year Ago
Compile errors
1 Year Ago
Convar to disable vine drawing
1 Year Ago
Route vine length through protobufs instead (much better results)
1 Year Ago
More distance calculation bugs
1 Year Ago
tweaked gib colliison to be smaller to allow gibs to collapse more easily
1 Year Ago
Fix bug causing vines to be incorrect lengths acording to distance
1 Year Ago
balanced specular boost on rustige eggs across the board
1 Year Ago
remade and rebuilt gibs for Wooden Double Doors, Armored Double Doors and Factory Door
1 Year Ago
merge from largefurnaceoptimize
1 Year Ago
merge from crossbow_arrow_fix_2
1 Year Ago
merge from premium_network_error_fix
1 Year Ago
Merge from snakes
1 Year Ago
Add water depth check to ValidatePosition when re-positioning. Allow shallow water but nothing more.
1 Year Ago
Vine ddraw debug stuff
1 Year Ago
Fix delayed triggers after repositioning.
1 Year Ago
Bunch of refactoring. Fix double strikes. Reduce reposition delay.
1 Year Ago
Setup LOD on vine line renderer
1 Year Ago
Clamp max vine length
1 Year Ago
Applied same fix to double wood door, double armored door and factory door (not working atm)
1 Year Ago
Fixed doors and garage door gibs not being skinned
1 Year Ago
Merge from hackweek_reduce_copies_2
1 Year Ago
Merge from main again
1 Year Ago
Update protobuf code generator (added back ReadUInt64 overload for array/span)
1 Year Ago
Fix crocodile briefly sinking to waterbed just before exiting water, instead of smoothly transitioning from surface to land
1 Year Ago
Merge from main
1 Year Ago
Added con_bgalpha/border to blocked convars Fixed typo in Extra console dropdown Fix white-on-white text color for pressed-in DMenuOptions Minor cleanup Remove unused member variable from keyvalues class Fixed DTextEntry autocomplete clicks not functioning Try to prevent infinite loops when firing bullets from OnTakeDamage There was a weird behavior with it applying the first bullet's damage over and over again if using Entity.FireBullets from EntityTakeDamage Reveamp scoreboard player volume scroller thing So it's more obvious that you can scroll https://files.facepunch.com/rubat/2025/April07-1255-ValuableGemsbok.png
1 Year Ago
merge from io_networkcache
1 Year Ago
Updated kapok mesh and prefab Added swinging vine texture Created a viewmodel vine mesh
1 Year Ago
Update wolf night eyes effect