195,812 Commits over 4,110 Days - 1.99cph!
Better fix for rocket layers
Physics Projectile layer is invisible to the camera, so use World on the client for MLRS rockets
Added some lights to the supply drop that turn on between 2000 to 0700
Includes distance flares on the bottom and a rotating light on the top
Reduced the default vehicle explosion force values
Don't reset MLRS aim angle when player dismounts - they should be able to aim and fire and dismount while it's firing without messing up their aim.
SAM sites now select the first potential target, instead of the last (save doing more checks)
Minor SAM site code simplification
Merge from media_projects (scene addition)
Item search in crafting menu now uses a culture based comparison that should disregard accented characters (eg. Pólvora and Polvora will now both return gunpowder when playing in Portugese)
Allow SAM site to have a larger scan radius for missiles, without increasing this for vehicles
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MLRS rockets now report correct velocity on server (for SAM targeting)
Scene backup.
Northwest stuff & splat cleanup.
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Reduced explosionForce on ch47
Added the picture icon on signs that are being sold via vending machines in the purchase UI
Hovering over the picture icon will show a thumbnail of the sign
Only one sign can be sold at a time
SAM rocket remove unused script
Static SAM sites now target MLRS rockets
Show the name of a skull being purchased in the vending machine purchase panel
Fixed markers getting confused when switching between dashboard and fullscreen. Make the dashboard map give up its claim when the fullscreen UI opens
Don't show sign content in inventory if signs are being censored (still show icon to show it has content and can't be stacked)
Fixed dashboard map rocket markers losing reference if the player switched to the fullscreen map and back
MLRS ignore hitting itself when calculating projectile paths
Fix rocket markers showing briefly at 0,0,0
For dashboard map, keep the true zoom level the same, no matter what the map size is. Fixed outline thickness for different scales too.
fixed active mission not being reset on client after a seed change
Military bases scenes setup and terrain sculpting, splats and toplogies painting