195,819 Commits over 4,110 Days - 1.99cph!

4 Years Ago
Move fishing bobber with rigidbody force instead of position setting, looks a bit smoother and removes the need for a raycast every frame Still needs some testing, might be better for next month
4 Years Ago
merge from main
4 Years Ago
Remove unneeded DoServerDestroy check
4 Years Ago
- If vehicles are ent killed, the player is never properly dismounted. Make sure steeringTargetDegrees and hideClothing get reset correctly anyway. - Hide all clothing for players in subs (when local player is not in the sub), not just headwear. We can't see them anyway. - Small performance change in ClientUpdate. Don't call GetMounted and isMounted so much.
4 Years Ago
Moved fishing process to a budgeted update Has a higher budget threshold since any time gating that happens will affect input, but the performance gains from moving it to ServerMgr inside the physics sync should make up for it
4 Years Ago
Potential fix for GetWorldSpaceLineRendererStartPoint NRE (seems pretty rare)
4 Years Ago
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4 Years Ago
merge from sharkfixes
4 Years Ago
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4 Years Ago
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4 Years Ago
cherrypicking 64062 (client only) RC
4 Years Ago
Don't check for events if plugin not available.
4 Years Ago
Module prefab for module_900x900_2way_moonpool socketData, master module prefab with lighting nested prefab for its size dwellers setup
4 Years Ago
Cherrypicking 64059 from main - Release RC
4 Years Ago
Stop fish brain thoughts spamming the console with "point" and a number
4 Years Ago
material improvements, stamped text on base
4 Years Ago
primaryFireInput gets cleared fully when there's no driver.
4 Years Ago
Fixed submarines continuing to fire stored torpedoes if player dismounts with fire button held down
4 Years Ago
merge from main
4 Years Ago
Fix for blocked loot on bunkbeds, collider was set to convex
4 Years Ago
Added combatlog_outgoing convar, identical to combatlog convar but only shows outgoing damage of a player
4 Years Ago
Merge from main/underwater_lab_45_degree_corner_fix
4 Years Ago
Fixed console not properly scrolling through all of it's lines (used to only get to about 250 lines even though 500 was kept in the buffer, you can now see the entire buffer)
4 Years Ago
Fixed incorrect log message if there's a junkpile buoyancy error
4 Years Ago
Increased submarine max throttle speed a little
4 Years Ago
Increase submarine max dive/climb speed a bit. Some labs are deep
4 Years Ago
Match submarine decay times to rowboat times, reducing them a little. With the 45 minute grace period, and the infinite life when indoors in shallow water, there's no reason they shouldn't match.
4 Years Ago
Added global.usersinrange admin convar (identical to sleepingusersinrange but for non-sleepers)
4 Years Ago
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4 Years Ago
Sub ambiance +10%
4 Years Ago
Let duo sub keep running the engine if a player switches from driver to passenger seat. Only cut the engine if everyone dismounts.
4 Years Ago
Fixed duo sub interior lights issue. Sonar no longer active when engine is off.
4 Years Ago
Fixed visual clipping in solo sub on very widescreen monitors when moving the view around
4 Years Ago
Hide all submarine interior renderers if the local player isn't inside (performance)
4 Years Ago
Merge Torpedo_Hole -> SubmarineSeptember
4 Years Ago
merge from main
4 Years Ago
codegen + phrases checks
4 Years Ago
Fix SimpleShark compile
4 Years Ago
LookRotation spam fix
4 Years Ago
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4 Years Ago
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4 Years Ago
speargun can only be fired underwater shark disable convar
4 Years Ago
shark protection and auto heal
4 Years Ago
improved underwater crate loot
4 Years Ago
submarine dryfire, ammo flag, and seat swap sounds
4 Years Ago
adjusted shark collision avoidance fixed speargun using arrow worldmodel shark abandons attack if player unreachable
4 Years Ago
NRE fix final
4 Years Ago
main camera merge fix
4 Years Ago
code cleanup reduced crate untie time to 6 ( was 8 )
4 Years Ago
merge from SubmarineEnvironmentVolume