195,819 Commits over 4,110 Days - 1.99cph!
Support UI states for not being able to spawn at camper
Fixed MLRS model orientation issues
Adjusted placeholder MLRS pivot points and mat
Basic placeholder model for M270 Multiple Launch Rocket System
Made workbench name consistent with its spelling elsewhere in the game (as one word, "workbench")
Reduced explosion forces on boats by 75%
More camper module stuff, first pass on respawning
Removed rising torpedoes from the game:
- Removed item/entity/worlditem/icon.
- Removed from accepted item 2 on duo sub.
- Removed from editor given items.
- Removed from vendor sale.
- Removed from tech tree.
- Renamed Direct Torpedo to Torpedo.
Merge Main->SubmarineSeptember
Revert accidental commits. Revert underwater_lab_glass and remove my test map from the EditorBuildSettings.
reduced size of spear ammo worldmodel
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Desert military bases scenes/terrains and scene2prefab setup
Desert military bases grid setup and whitebox layouts for base a,b,c,d
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removed unneeded model prefabs
added speargun worldmodels when dropped
updated player speargun anims
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Merge SubmarineSeptember -> Main
New anchovy icon was maybe too small for good UI. A little larger now, similar to sardine.
Made anchovy icon smaller
Duo sub passenger seat don't allow drinking while mounted
Fixed not being able to gesture on the sofa
Remove sockets from rowboat storage
- Allow rear passenger in duo sub to turn all the way around
- Count submarine driving towards the boating stat
Can now use upper body gestures while swimming (full body gestures are still blocked)
Reduce explosion forces on minicopter and scrap transport heli by ~95%. Stop getting knocked around so much by SAM sites.
Merge Main -> SubmarineSeptember
Initial camper stuff, item setup, some sleeping bag tests
Submarines stop moving a lot faster when the driver dismounts - prevent runaway subs and drowning risk when dismounting by mistake.
Duo sub torpedo hatch now animates. Safer code for the ammo flag.
Merge SubmarineSeptember->Main
Modular cars corrupted save fix.
Ignore saved modular vehicle inventory data entirely - base what's loaded on the saved physical entities, meaning it's now impossible for a modular car save to go out of sync even if corrupted.
Fixed material name not appearing in "Warning in .VMT file .. " and "Error in .VMT file: error parsing vector element..." warnings
Hapis south progress/backup.
Fishing villages scene to prefab
Added a fishing shop to fishing villages
Some more details to fish shop sign
Bullets now deal slightly more damage to submarines
Server ignore saved socket index on loading a save, calculate it instead. Add warning for invalid socket in conditional checks.