200,695 Commits over 4,171 Days - 2.00cph!
Fixed top gap when placing vending machine inside a door way
Merge from growable_rain_merge
Cherry picking
56232 with "ignore traceablity" enabled (no idea if this is going to work)
East road & parking for fishing village.
Fixed shore wetness distance inconsistency between terrain and rock/walkway
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Merge MoreVehicleWork -> Main
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Clear looking at data if the trace is rejected on the final menu options test
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Epic file gymnastics to get road splines to ignore certain terrain sections
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Pre road terrain ignore flags
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▇▉▍▄▇▌ ▋▆▊▄, ▉▅▋▋▍▉▉▌▋▊ ▇▆▍ ▊▋▋▅▌ ▉▌▌▊ ▇▉▉▄█▉█▇▋█ ▉▋▉ ▄▍▅▆ ▍▄▉▍▇ (▆▄▊▇ ▇▉▊▍▋ ▋▅ ▍▋▅▆▌▄▍ ██▌ ▌▋▆▄▊▋▄)
Dof target mode should now work when playing a pre recorded camera animation
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More coastline & related.
Make the AI controlled drone face the direction its moving
▊▍▊▅▆▍▋▋▉▋▍▅▉ ▄▊▍▋▆: ▉▅▅▄▇█▌ ▍█▆▄▊▉▆▋▇ ▇▊▄ █▌ ▆▌▍█▊▌ ▅▍▍▇▋▍█ █▉█▉▉ - ▆▆▇▉█▊▌ ▅▊▇▅ ▊▍▍▇▇▆
Moved ViewmodelClothing ForceLabel from OnValidate to DoPrepare
Moved Model ForceLabel from OnValidate to DoPrepare
Remaining Site B topside spawns & surrounding terrain
Disable drone movement when colliding with something
Allow landing and takeoff instead of constantly hovering
Textures/mats for unique site B underground look
Fixed all broken Site B prefabs
Area around radtown3 and along new northern mountain road.
Road barriers and relevant signs in a few areas.
Site A checkpoint.
Bespoke radtown3 refresh with new layout and no broken prefab links
Fixed issue with cliff shader not getting correct biome tint.
Radtown 3 replacement/fix checkpoint
Servers that failed to respond to the info request/ping are now shown in the server browser under "Unreachable Servers" section
Tweaked splat color and tiling settings on Terrain4 asset
Added "Disable Sprays" checkbox to the Options menu
Fixed not being able to see updated spray image of a player that rejoins the server after changing their spray image until the game is restarted (Also fixes their old spray image becoming error texture)