200,093 Commits over 4,140 Days - 2.01cph!

5 Years Ago
prevent accidental hammer pickups
5 Years Ago
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5 Years Ago
Fixed error with test map
5 Years Ago
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5 Years Ago
Fix being unable to break down more than one item at a time
5 Years Ago
Execeution rate tweaks. Event fix.
5 Years Ago
Added event owners. More test events.
5 Years Ago
Bug report build backup
5 Years Ago
Update ProceduralMapTesting
5 Years Ago
Fix being unable to power storage monitors directly from batteries
5 Years Ago
Allowed various Draw* global functions related to Post Processing to work directly with RenderTargets (Community Contrib)
5 Years Ago
Changing spawnicon skin/bodygroups in the spawnmenu triggers "Save Changes" button to show Fixed Icon Editor erroring when editing a spawnicon which was removed (spawnmenu_reload)
5 Years Ago
Merge from elevator_block
5 Years Ago
Merge from voiceprops
5 Years Ago
Save lift entity between reboots, don't parent it to the lift bone Added a client only, distance gated update to manage the cable renderers Remove MoveLift RPC (not needed anymore) Consolidate cleanup calls Update parenting volume layers
5 Years Ago
Removed debugoverlay stuff from commands.lua Fixed Thruster not working at all if it was turned on while frozen by the physgun Fixed being able to "store an attack" using the Fists SWEP by switching away after pressing LMB and before the attack is performed (Community Contrib)
5 Years Ago
Added PostExecute. Clear accumulated delta times correctly.
5 Years Ago
Removed internal STUDIO_TWOPASS hack for Lua entities to hopefully fix the render order issues for good.
5 Years Ago
Separated tick and execution. Added execution rate limiting. Events accumulate delta time between executions.
5 Years Ago
Hi res voice prop materials
5 Years Ago
Added DSP argument to entity.EmitSound and EmitSound global
5 Years Ago
merge from ai root
5 Years Ago
merge from main
5 Years Ago
Delete hi res materials folder
5 Years Ago
Merge from elevator_block
5 Years Ago
Unsaved
5 Years Ago
Transfer any damage applied to the elevator lift to the elevator parent
5 Years Ago
Collider changes to allow building floor over the top of the elevator and not allow placing deployables on top of the elevator
5 Years Ago
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5 Years Ago
Merge from elevator_block
5 Years Ago
Merge from voiceprops
5 Years Ago
Merge from main
5 Years Ago
Update protobuf definition numbers for easier merges
5 Years Ago
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5 Years Ago
WIP shredder stuff
5 Years Ago
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5 Years Ago
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5 Years Ago
Tweaked call button colliders
5 Years Ago
Strip some colliders on the server Better EntityMenu conditions
5 Years Ago
Converted call elevator functionality to use EntityLinkBroadcast Added a new EntityLinkBroadcast method that only traverses a specific type of socket
5 Years Ago
Lots of cleanup and code removal now that sockets are being used
5 Years Ago
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5 Years Ago
Updated Light tool model - color tool applies color only to parts that are meant to be colored similarly to Lamp tool models
5 Years Ago
Made NPC.NavSetGoal()'s 3rd argument to default to 100 to prevent old addons from erroring Rollback render.ClearDepth change for DModelPanel as it causes issues for addon but only for some people?
5 Years Ago
Properly pass STUDIO_ flags in sandbox entities/base_anim Fixed Lamp/Light tool effects not rendering Fixed Hoverball effects sometimes rendering twice Fixed Lua errors when thrusters are trying to use NULL particle emitters Removed some unused variables from Sandbox entities Light tool rope attaches closer to the top of the model like expected
5 Years Ago
Roof left and right side trim conditional models are applied to both client and server (for the collider, fixes fly hack false positives)
5 Years Ago
Added new optional argument to Entity.DrawModel() - flags (STUDIO_) PrePlayerDraw/PostPlayerDraw now have 2nd argument - flags (STUDIO_) DrawWorldModelTranslucent/DrawWorldModel now have 2nd argument - flags (STUDIO_) RenderOverride now also has 2nd argument - flags (STUDIO_)
5 Years Ago
Supressing no HDAdditionalLightData NREs and add a warning instead.
5 Years Ago
Added a few more tools to deal with HDAdditionalLightData