200,008 Commits over 4,140 Days - 2.01cph!
Merge from demo_filestorage (signs should now appear in demos)
Clear file system cache in ClientCleanup instead of DoClientConnected
Merge from Main -> DestroyableRoadsigns
Fix cockpit module glass not showing its damage effect
Adjust drive force rolloff
Code review: Switch screenshot render texture to use GetTemporary/ReleaseTemporary
Tweaked physics forces applied when paddling backwards
Added a lerp to the animation transitions for paddling to make things look a bit less sharp when transitioning from paddling to idle
Disabled some kayak looping audio
Added passthrough output to door controller.
Tweaked IO socket positions.
Increase minimum node size
Exposed the action string field to the dialogue graph blackboard
Newly created nodes now have a shortname assigned (a short name has to be assigned for connections to save)
Make multi-engine vehicle a little slower, since they end up so hard to control on Rust's landscape
Fixed Hammer not loading vgui language files
Fixed certain labels/buttons in model picker being cut off
Fixed oar collision mesh rotation.
Added rope lods to the boat prefab.
Updated boatshop emblem prefab and rope mesh to include pins holding rop in place.
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Fixed cockpit-with-engine module engine not being accessible when the module wasn't in the front slot. Engine can now also be accessed from inside the module, as long as the car isn't on.
merge from cliff_layer_fix
Lighting tweaks and polish
Added speakers at surfers boat shop
Added barrels and crates spawners
Lighting prefabs day/night modulator
Protocol++
Fixed player voice speaker errors
Adjusted transparent scrap icon on research table loot panel
Move global broadcast toggle into fixed update
Clear file storage cache when connecting to a server
Make DamageShowingRenderers class public
Fix dashboard indicator lights (engine, low fuel) turning on after cars take damage, plus other damage texture changes in DamageRenderer.
Fix searchlight spawning with incorrect rotation (reset transform rotations in ResetState)
Better pushing behaviour, increase kayak drag to 0.5 if nobody is driving so they don't drift forever
Update holster position on paddle
Set car window culling mode to Back. Makes it a bit easier to see through
Fix sudden jumps in glossy reflections on car window glass
Merge from wiretoolmeasure
static condle light group prefabs
fishing villages lighting prefabs
boat shops interior dressing end