200,008 Commits over 4,140 Days - 2.01cph!
Switch cockpit module glass to the right material
Fixed not saving deleted connections during an autosave
Auto save dialogue graph when making a new connection or deleting a connection
WIP setup for deployable kayak
Added 2 dismount points on the kayak so the player doesn't dismount into the water by default
Update dialogue graph style sheet to remove pixel warnings
Added token/english labels to choice ports
Added an error message if a dialogue node has no shortname when saving (but still save)
removed crate/barrel spawns from fishing village, added additional sentries, no longer spawn in arctic
Fixed "snap to grid" display not updating when it should
VRAD no longer crashes with invalid model versions on static props (i.e. Portal 2/CSGO models)
VRAD no longer bails compiling vertex lighting for static props with invalid model versions
VRAD now uses DX90 vertex format for vertex lighting of static props
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Fixed HLMV not being able to open VPK folders ( and potentially other places not detecting VPK folders )
Merge from storagemonitor
Codegen (IOEntity.Server_RequestData now has CallsPerSecond check?)
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Run S2P on relevant monuments
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paddle vm animator blendtree updates
tweaked Kayak LODing distance
Hooked up axis parameters
vm paddle animator blendtree test
Reduced paddle crafting time
No longer find healing tea in food boxes
Reduced Paddle melee damage
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vm paddle anim updates, added ironsight & camera shake to throw
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Merge from heli_global_toggle
wrapping up the boat shop emblem prefab LOD setup
Fixed third person paddle anims not working when using the mouse input
Added pickup support for water purifier (requires hammer, building privilege and both water barrels to be empty)