193,809 Commits over 4,079 Days - 1.98cph!

5 Years Ago
Added the new genetics display to SeedInformation panel.
5 Years Ago
Steamworks Update to fix locking up
5 Years Ago
Item descriptions
5 Years Ago
harvest prompt updates
5 Years Ago
merge from main
5 Years Ago
more UI
5 Years Ago
Update DS steamwork libraries
5 Years Ago
Colour code gene links
5 Years Ago
subtract merge from main
5 Years Ago
merge from main
5 Years Ago
Steamworks server interface fixes
5 Years Ago
Merge from main
5 Years Ago
Merge from playerstate (few fixes from review)
5 Years Ago
Merge from main
5 Years Ago
Delete UI template
5 Years Ago
Clamp the un-hostile timestamp so it can never be for too long of a time (if the server's time changes) Add player.resetstate to reset a player's PlayerState to default values
5 Years Ago
Updated steamworks.posix
5 Years Ago
Latest Steamworks
5 Years Ago
fluid_switch gibs
5 Years Ago
added fluid_switch
5 Years Ago
First pass of new gene UI. Bunch of UI fixes/tweaks, prefab updates.
5 Years Ago
Include produce name in yield display. Colour code values.
5 Years Ago
Stage info tweaks: show the current stage name and current progress %. Alignment tweaks.
5 Years Ago
Merge from main
5 Years Ago
Fix pooling error
5 Years Ago
Show plant type icon on UI. Add a link from GrowableEntity back to its source item def. Set links.
5 Years Ago
Fix aim jumping when stopping shooting when mounted on something (Mostly?)
5 Years Ago
Switched plant info over to the new UI.
5 Years Ago
added two non transparent glass types for map makers (houses and industrial)
5 Years Ago
Populated sections, setup InfoBar instances.
5 Years Ago
InfoBar code, prefab links.
5 Years Ago
Created InfoBar prefab. Added icon files.
5 Years Ago
headers and sections blockout
5 Years Ago
Added Glass_Type_1, Glass_Type_Industrial, Glass_Type_Reinforced prefabs for map makers
5 Years Ago
plant ui: header
5 Years Ago
merge from main
5 Years Ago
TAB key to cycle between the different bones of the target entity
5 Years Ago
backup
5 Years Ago
convar for camera guide color
5 Years Ago
Camera framing guide overlay and commands to toggle (rule of thirds, golden ratio, crosshair)
5 Years Ago
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5 Years Ago
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5 Years Ago
server compile fix
5 Years Ago
vehicle sound progress
5 Years Ago
skin approval
5 Years Ago
Added Panel.GetSelectedTextRange() = start,end pos, works for both RichText and TextArea
5 Years Ago
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5 Years Ago
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5 Years Ago
Added Panel.GetFG/BGColor()