193,809 Commits over 4,079 Days - 1.98cph!
Added the new genetics display to SeedInformation panel.
Steamworks Update to fix locking up
Update DS steamwork libraries
Steamworks server interface fixes
Merge from playerstate (few fixes from review)
Clamp the un-hostile timestamp so it can never be for too long of a time (if the server's time changes)
Add player.resetstate to reset a player's PlayerState to default values
First pass of new gene UI.
Bunch of UI fixes/tweaks, prefab updates.
Include produce name in yield display.
Colour code values.
Stage info tweaks: show the current stage name and current progress %.
Alignment tweaks.
Show plant type icon on UI.
Add a link from GrowableEntity back to its source item def. Set links.
Fix aim jumping when stopping shooting when mounted on something (Mostly?)
Switched plant info over to the new UI.
added two non transparent glass types for map makers (houses and industrial)
Populated sections, setup InfoBar instances.
InfoBar code, prefab links.
Created InfoBar prefab.
Added icon files.
headers and sections blockout
Added Glass_Type_1, Glass_Type_Industrial, Glass_Type_Reinforced prefabs for map makers
TAB key to cycle between the different bones of the target entity
convar for camera guide color
Camera framing guide overlay and commands to toggle (rule of thirds, golden ratio, crosshair)
Added Panel.GetSelectedTextRange() = start,end pos, works for both RichText and TextArea
Added Panel.GetFG/BGColor()