193,780 Commits over 4,079 Days - 1.98cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Added FoliageIndirectRenderer to manage a group of instances
5 Years Ago
[D11] Weapon/ViewModel update - Including ScreenShake changes & debug info for num of Sounds/Effects
5 Years Ago
[D11] + Fixed awning_900_green culling on PS4 again
5 Years Ago
[D11] Asset Optimisations
5 Years Ago
MediaIsland server startup error+warning fixes Removed missing prefabs Removed broken prefabs
5 Years Ago
Edits to storage interaction
5 Years Ago
[D11] Undo MattP's changes
5 Years Ago
Fix engine storage parenting on 1mod_engine
5 Years Ago
Initial commit of engine internal items work
5 Years Ago
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Scene backup
5 Years Ago
Demo name formatting changes
5 Years Ago
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5 Years Ago
Demo browser
5 Years Ago
Another fluid switch fix change, simplify planter sensor for now
5 Years Ago
Merge from farming2
5 Years Ago
Subtract 47282, it didn't fix things
5 Years Ago
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5 Years Ago
Merge from farming2
5 Years Ago
Logic fixes for fluid switch
5 Years Ago
Change TOD_Time to use Update instead of FixedUpdate so it runs even when timescale is 0, and it uses its own fixed step loop inside to maintain behaviour
5 Years Ago
WIP planter electrical sensor
5 Years Ago
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5 Years Ago
Check ItemModDeployable.entityprefab exists before checking if it is valid in LifeInfographic
5 Years Ago
Manifest
5 Years Ago
adding engine models
5 Years Ago
5 Years Ago
repaired plant properties after adding the new stage.
5 Years Ago
Switch spawnicon editor skins/bodygroups to sliders from dropdowns Community: util.TypeToString now works nicer for angles Loading Screens are now passed game volume via GameDetails()
5 Years Ago
Added a dedicated crossbreeding stage instead of just triggering crossbreeding when entering sapling stage.
5 Years Ago
Restored close caption support
5 Years Ago
Added closecaptions and subtitles for languages supported by Half-Life 2 games
5 Years Ago
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5 Years Ago
Yield text tweak. Renamed mulch item.
5 Years Ago
[D11] + Fixed/cleaned up all the static industrial doors (Removing components affecting them, inserted missing LODs, adjusting LOD distances etc)
5 Years Ago
Clean up a couple of garbage allocations
5 Years Ago
Use ENABLE_D11_COMMAND_BUFFER_OPTS to avoid redundant copying of command buffer data
5 Years Ago
Added Panel.Set/GetMaximumCharCount, both of which work on TextEntry and RichText
5 Years Ago
Better test
5 Years Ago
Testing out indirect rendering of foliage...
5 Years Ago
Fixed initially spawned tree entities not disabling their billboards
5 Years Ago
Durability.
5 Years Ago
[D11] Remaining Tree prefabs now have 4 render states and exactly 4 LODs