125,936 Commits over 4,171 Days - 1.26cph!

6 Years Ago
[D11] Further changes based on FP feedback.
6 Years Ago
[D11] Added FOV and tilt to debugcamera controls
6 Years Ago
[D11] [UI] Tool added to generate character set text files by reading from translation files. (So we can generate font atlas from characters in file to ensure no missing characters).
6 Years Ago
Revert the in-place sort change because I remembered the original order is important
6 Years Ago
[D11] Changed font scaling for options hint text to prevent overflow
6 Years Ago
[D11][UI] removed inventory Section headers bars
6 Years Ago
[D11] Icon & Splash Screen updates
6 Years Ago
[D11] PlayersInGame menu tweaks
6 Years Ago
[D11] removed extra lights on satchel charge
6 Years Ago
[D11] Weighted normals Prefabs/Deployable
6 Years Ago
Removed a redundant quality calc when loading from saves
6 Years Ago
[D11] [UI] Translate initialisation fix for language code fallback not using correct format.
6 Years Ago
[D11][UI] Removed loading title bar
6 Years Ago
[D11][UI] Updated beta loading screen to match normal loading screen
6 Years Ago
[D11] [UI] Added missing translations and updated characters file and font atlas's.
6 Years Ago
Avoid an unnecessary network update when loading from a save.
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
[D11][UI] Fix for options screen crash
6 Years Ago
Triangle frame block art (models/gibs/col for all tiers)
6 Years Ago
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6 Years Ago
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6 Years Ago
[DTLS[ Small improvements + took out Ivans' debugging stuff
6 Years Ago
Engine internal items now take damage along with the module itself
6 Years Ago
Test map vehicle edit
6 Years Ago
Road friction edit
6 Years Ago
Test map vehicle edit
6 Years Ago
Added functional Check Engine light. Some refactoring and performance improvement on engine code.
6 Years Ago
Manually fixed some merge issues in IOEntity
6 Years Ago
Made PushLiquid respect backtracking convar
6 Years Ago
Made a new IOEntity field IsGravitySource to use instead of RootEntity when determining the source of a gravity fed input
6 Years Ago
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6 Years Ago
Fixed deferred mesh decals premultiply mode
6 Years Ago
Fixed rendering artifacts in deferred mesh decals
6 Years Ago
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6 Years Ago
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6 Years Ago
Respect IO backtracking convar in Sprinkler and LiquidContainer
6 Years Ago
Fixed object motion vector handling causing issues with horse hair
6 Years Ago
armored window shutter sounds
6 Years Ago
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6 Years Ago
Add _EmissionColor to instanced shader properties list.
6 Years Ago
merge the merge test branch (mmtest) back to farming2
6 Years Ago
fix
6 Years Ago
[D11][LOC] en-us translations
6 Years Ago
[D11] PopupSystem Arrow icon update
6 Years Ago
Replaced vending machines garage doors Fixed UV warping on garage_door_large_a
6 Years Ago
[D11] Fixes based on FP Feedback
6 Years Ago
[D11][UI][#3852] Fixed issue with leaderboards when disconnected from the internet
6 Years Ago
DTLS IMPROVEMENTS 1. Better staging order ( so its not across > 1 tick ) 2. Better memory management ( empty staging containers won't pollute pix ) 3. Immediate mode takes less stages/latency 4. Sending bug fix ( didn't send until after rtti ) + flush fixing 5. Lowered tick frequency to 15ms ( from 5ms ). Local tests giving same results as 5ms. Fixes for local server stuff on editor/consoles ( brought about by necessary changes to the server code by Alex ).
6 Years Ago
[D11][UI] Changed Leaderboard selection to match other menus