193,640 Commits over 4,079 Days - 1.98cph!

5 Years Ago
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5 Years Ago
Added GM.PostEntityTakeDamage( ent, dmginfo, tookDamage )
5 Years Ago
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5 Years Ago
Converted the ParticleSytemIK update to a IParticleSystemJob
5 Years Ago
Automatically remove FCVAR_ARCHIVE from replicated convars clientside
5 Years Ago
Merge from hitboxes
5 Years Ago
Fixed missing physics mats
5 Years Ago
Merge from main
5 Years Ago
Boilerplate for benchmarking a bunch of effects.
5 Years Ago
Show water ml consumption on crosshair info.
5 Years Ago
Added missing Terrain Placement Map script to some of the new levels
5 Years Ago
More water + yield calc wip and a bit of refactor. Removed some more unneeded code.
5 Years Ago
HapisIsland_new scene, initial build, monument nodes Range backup
5 Years Ago
[D11][Gameplay][#3540] No hint string for drinking is activated near frozen lakes
5 Years Ago
[D11][#3295] Reduced shadow warnings which massively improves framerate with campfires on PS4.
5 Years Ago
[D11] Cap fog at 15% minimum
5 Years Ago
[D11][UI][#3573] Translate osk messages [#3578] Adjusted leaderboard headers to avoid text overlap
5 Years Ago
[D11] Fixed Floating Assets in Powerplant + Train Wagon Incorrect Material
5 Years Ago
Changed socket placement checks to use new growable entity instead of the old plant entity. BaseRidableAnimals now eats growables instead of plants.
5 Years Ago
Using CDN to access the Rustworks configs (ex. maintenance mode)
5 Years Ago
[D11] HudElement clean code
5 Years Ago
[D11] Fix for Lantern Glass
5 Years Ago
[D11][UI][#3563] Slow healing items show a visual for where the player will heal up to on the healthbar
5 Years Ago
codegen
5 Years Ago
merge from main
5 Years Ago
Vehicle lift now uses the new animations. Removed obstruction check since it's so low now anyway. Replaced coroutine with Facepunch Invoke.
5 Years Ago
Range latest build
5 Years Ago
Merge from tree_game
5 Years Ago
Tweaked oak_c
5 Years Ago
Remove a log
5 Years Ago
Updated palm tree marker data with new system where possible
5 Years Ago
Presort tree markers by rotation Move through marker locations in a linear order to eliminate snapping around the tree
5 Years Ago
CLIENT compile fix
5 Years Ago
Add a new marker data generation system that uses multiple arcs of raycasts to find positions rather than relying on visual mesh vert points (some trees don't have great topolgy to generate good results) Clean up some duplicate marker datas
5 Years Ago
Fix terrain topology type
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Send player markers in MapMarkers
5 Years Ago
Hose models and materials
5 Years Ago
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Manifest + car population edit
5 Years Ago
Scene
5 Years Ago