199,178 Commits over 4,140 Days - 2.00cph!

5 Years Ago
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5 Years Ago
Adjust steering, now easier to control for people like me with 300ms ping
5 Years Ago
Graduate collision effect placeholder to be not placeholder anymore
5 Years Ago
Correctly apply throttle to power wheels only. Add drag force and some other small bits back that I originally removed
5 Years Ago
BillB test map edit. Moved spawn point, added a generally troublesome vehicle layout
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] Proper fix for LR spatial/spread swap issue
5 Years Ago
[D11] Proper fix for LR spatial/spread swap issue
5 Years Ago
Fixed material swizzle on stone ramps LOD1
5 Years Ago
Fixed external wall and external gate (stone) UVs
5 Years Ago
[D11] Add time to demo metrics snapshots
5 Years Ago
Blood/liquid vfx improvement WIP. Some file cleanup.
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] Flips L+R channels in voice capture plugin for voice chat headset routing.
5 Years Ago
[D11] Flips L+R channels in voice capture plugin for voice chat headset routing.
5 Years Ago
[D11] Remove missing script from a bunch of particle effects
5 Years Ago
Added PLAYER:Death hook (Community Contribution)
5 Years Ago
Added ErrorNoHalt with stack when Lua is trying to send an overflowed net message
5 Years Ago
Added SANDBOX:CanArmDupe( ply ) hook, return false to prevent players from being able to arm dupes.
5 Years Ago
[D11] [UI] Whats New UI updated to only trigger once per application session. Removed mip maps from UI Icon sprites.
5 Years Ago
Fixed ladder placement on construction
5 Years Ago
Fixed large wooden box been placed at impossible angles
5 Years Ago
Spinners no longer can be stacked + deployed on
5 Years Ago
▊▊▊▆▄ "▋▄▋▍ █▇ ▅█▇▌▆ ▅▌▄▆▍▊▌▇ ▊▋▆▇▆▌ █▊ ▌▋▋ ▅▅█▇ █▄▋▌▆" (▌▌▅▆▍ ▌▊▅▋▆█▍++ ▋▇▉ ▆█ ▋█▅▍++)
5 Years Ago
Fixed triangle ladder hatch gibs errors
5 Years Ago
[▄▋▊][#▉▊▅▋] ▆▉▇ ▅▌ █▌▋▇▌▄ ▄▅▉▍▇ ▆▇▌▋ ▉██▇▌▉▊▊▍▊ ▇▋ ▋▋▍▅▍▇▅ ▅▅▊█▇▌▉▊▌▅█
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5 Years Ago
[Audio] Stopped templates from looking for removed mixer channels, all channels set to 'none' as channels should be set by sound classes.
5 Years Ago
Community Contributions: * Switched GM:GetFallDamage to use GetConVar() over GetConVarNumber() in base gamemode * base_gmodentity.GetPlayer() now properly returns the player object after player reconnected to the server for base_gmodentity derived entities * Right click removing entities with the Remover tool now properly progresses the Remover achievement on Steam
5 Years Ago
fixed female_asian hairset set to use wrong dyeset, rebalanced hair to look a bit more realistic and reflect light better, especially blondes and auburns
5 Years Ago
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5 Years Ago
fixed female_asian hairset set to use wrong dyeset, rebalanced hair to look a bit more realistic and reflect light better, especially blondes and auburns
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] Adds null check to xb1 headset mixer
5 Years Ago
[D11] Adds null check to xb1 headset mixer
5 Years Ago
picking 51423 51424 51425
5 Years Ago
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5 Years Ago
better looking gibs for wood and stone floor blocks
5 Years Ago
fixed a material assignment in toptier landing prefabs
5 Years Ago
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5 Years Ago
Show the Rust+ option on the main menu
5 Years Ago
fixed orientation of triangle roof greybox pieces as triangle blocks pivot isnt center
5 Years Ago
Roof conditional pieces (greybox quality) + prefabs
5 Years Ago
[D11][UI] Fixed Death location not been set.
5 Years Ago
Phrases
5 Years Ago
[D11] Removed popups for full servers, to lay ground work for automatic queues.