193,115 Commits over 4,049 Days - 1.99cph!
Don't hide worldmodels in FirstPersonWithArms
Renamed ClampThirdPersonPitch to ClampPitch, gets a turn in first person mode too
[D11] + Bunch of assets adjusted for in server
LOD's set up for cave roots and shadows turned off for overgrowth
[D11] collapsed wooden cabins a and b
Turn allow slightly when seated
Piano camera done
[D11][UI] Removed references to unneeded assets, Added define to disable the options debug menu at asset bundle build time.
Added CameraMode.FirstPersonWithArms
Piano viewmode first person with arms
[D11] much more slim-lined version of
42076, in order to avoid pulling in new assets, and even to avoid prefab changes beside the shadowing fix (this has been done with a script rather than a plastic merge, which can only work on changelists, not files, let alone partial files)
Fix NRE in NPCPlayerApex.AddKilledStat
Glow worms LOD's up to level 2
Draw censor cube on leg cock
Don't draw legs in third person etc
Wearable caches list of renderers with LOD # to avoid looking up by name
can input an array of gameobjects to rebind
wip chat fixes, moving to separate say and teamsay commands which auto wrap the previous say function with the correct parameters
When leaning forward, also lean down a little bit
When crouched and looking down, pull camera up a bit
Fix for mesh cave_gravel_b UV's in LOD2
Fixing module add bug breaking random gen vehicles
Added legs.EyesLeanForward convar, clamped to avoid looking through walls
Crystal LOD's upto LOD3 with vertex colours on final LOD
Remove unneeded OnChildAdded calls
Convar for toggling legs off
Documentation
Added Wearable.ExtraLeanBack, to allow per clothing item adjustment (if armour gets in eyes etc)
Fixed main menu scaling on lower than widescreen resolutions