193,174 Commits over 4,049 Days - 1.99cph!
Fix jerry can guitar not appearing when switching from a non viewmodel
first pass at acoustic guitar audio files + sound defs
Fix PlayNote NRE if a note is played out of listening range
Raise head slightly when crouching and looking down
Fixed Legs.ModelRotation not applying
[D11] initial merge from D11 2019.1 branch
Only ever try and getcomponent an item projectile mod once per item when trying to cache it, as it seems to be called on loads of items, regardless of type, so it'll still call GetComponent every time just to return null, otherwise.
[D11] Particle system optimisations
Fixed terrain texturing base pyramid generation
Fixed multiple terrain shader quality paths
Item ItemModProjectile caching
trumpet and cowbell updates
[D11][UI][#3026] Fixed issue with droping items while using a campfire/workbench/recycler.
Rotated instrument deployments 180
Updated de_cache icon to match the updated version of the map
[D11] + Compound - Missing Scene to Prefab
[D11] + Launch_site - FBX files converted to used Models + Scene to prefab + LOD Changes
[D11] [UI] Fixed wrong server URL.
[D11] [UI] Localisation fixes in various scenes/prefabs.
Piano mount position, clampings
Can look down when using tambourine
Replaced lean forward leg system with move player model backwards legs system
[D11] + Lanch_site_ground - changes to LOD distances + Launch site FBX's replaced with used prefabs + Scene to prefab
Bouncy ball no longer tries to rebuild physics on client
[D11] Compound buildings with incorrect scale fixed
[D11] Disable PS4 shareplay for beta + final builds
Rivers rocks LOD's set up
[D11] + Gas Station - FBX files converted to used prefabs + Scene to prefab
terrain config biomes color tweaks
Fixed corn plant material, textures and prefabs
Added dummy core foliage shader for signaling conversion
[D11] + Bandit Town - FBX converted to used prefab files + scene to prefab