192,728 Commits over 4,049 Days - 1.98cph!

6 Years Ago
[D11] Update SaveData plugin to PS4 SDK6.5 - fixed not enough space dialog amount required (TRC 4099)
6 Years Ago
Subtract 40962
6 Years Ago
Updated cargoship prefab LODs, fixed some Mast material assignments
6 Years Ago
Cargo ship crew building and antena baked LODs
6 Years Ago
[D11] [UI] Fixed backend text showing on reporting flow/kick popups.
6 Years Ago
[D11] [UI] Fixed being able to report "low latency" as a server problem.
6 Years Ago
Added some more conversion routines.
6 Years Ago
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6 Years Ago
Sat dish scene & s2p Nixed deprecated script from mercury ceilings.
6 Years Ago
Added support for MeshCull conversion.
6 Years Ago
[D11] [UI] Adjusted filter settings on Compass textures. Fixed null reference in UIHUD when adjusting hud scale.
6 Years Ago
Gas station new volume style
6 Years Ago
Menu options to create Rust.UI prefabs Remove menu options for creating Unity.UI text based components Remove menu options for creating TMP text based components
6 Years Ago
[D11] [UI] Map no longer allows input while popups are visible.
6 Years Ago
remove a private
6 Years Ago
Updated shaders
6 Years Ago
Added Rust.UI
6 Years Ago
Added RectTransformEx Added VectorEx functions Added BoundsEx functions Added SingletonComponent.InitializeSingletons( go )
6 Years Ago
Adjust vehicle lift length
6 Years Ago
Move DestroyAllChildren to Facepunch.UnityEngine
6 Years Ago
Move ColorEx to Facepunch.UnityEngine
6 Years Ago
Deleted unused duplicate SingletonComponent
6 Years Ago
Added Rust.Localization module
6 Years Ago
Moving Filesystem class to Filesystem module
6 Years Ago
Fixed several issues with adding and removing modules
6 Years Ago
[D11] [XBOX] Fixed missing interface implementation.
6 Years Ago
Water treatment volumes & fixes. S2P
6 Years Ago
More
6 Years Ago
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6 Years Ago
Backup
6 Years Ago
Fixed dummy slot items not being added
6 Years Ago
Correctly end vehicle module UI editing when player closes it
6 Years Ago
Vehicle modules show up in the editing UI
6 Years Ago
Linking module item, dummy item, and physical entity data together, and getting removal working.
6 Years Ago
Instrument descriptions
6 Years Ago
Random modular vehicle spawns now working with the new system
6 Years Ago
Setting up modular systems to work with the socket inventory
6 Years Ago
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6 Years Ago
Added Fun category to crafting menu Fixed Jerry Can Guitar not appearing in crafting menu
6 Years Ago
Crossfade animation tweaks
6 Years Ago
Playing a new note on an instrument that only supports one note at a time now stops the old note
6 Years Ago
Added some better debugging for client entity cache group mismatches
6 Years Ago
Tuba animator hookup + override
6 Years Ago
Refactoring module add
6 Years Ago
Add "Use Thickness as Inverted Normal Scale Mask" toggle and "Smoothness Scale" to foliage shader
6 Years Ago
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6 Years Ago
Changed foliage shadergui to HDbase
6 Years Ago
Some utilities to convert monuments to a potentially more efficient format.
6 Years Ago
GMod no longer tries to delete workshop files outside of GMod's directory ( ISteamUGC item files ) Dedicated servers actually mount ISteamUGC addons The initial addon mounting in main menu now displays a message that we are doing somethinig
6 Years Ago
[D11] Added vertex shader LODs to 10 assets from Structures/Hangar and Structures/office_buildings