193,078 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Garage platform detects whether vehilce is in position, shows lights to help with parking. Will need networking.
6 Years Ago
Garage platform detects whether vehicle is in position, shows lights to help with parking. Will need networking.
6 Years Ago
Give modular vehicle their own seat type, let the driver turn around further
6 Years Ago
Give modular vehicle their own seat type, let the driver turn around further
6 Years Ago
Add basic garage thing to my test map
6 Years Ago
Add basic garage thing to my test map
6 Years Ago
horse armor sounds
6 Years Ago
horse armor sounds
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Updated chassis colliders and what's removed on client
6 Years Ago
Updated chassis colliders and what's removed on client
6 Years Ago
Removed client/server split for module collision. Both can share the server colliders. Now unified under a new shared object.
6 Years Ago
Removed client/server split for module collision. Both can share the server colliders. Now unified under a new shared object.
6 Years Ago
Scene backup
6 Years Ago
Scene backup
6 Years Ago
fixed corpses not saving/loading their inventory fixed horse armor crafting times fixed horse ragdolls not saving/loading breed properly fixed horse ragdolls not applying breed properly when going in/out of network range fixed horse ragdolls showing full armor when first coming in to network range fixed missing horse equipment information panel ( missing file ) fixed not being able to loot horse corpses after a server load
6 Years Ago
fixed corpses not saving/loading their inventory fixed horse armor crafting times fixed horse ragdolls not saving/loading breed properly fixed horse ragdolls not applying breed properly when going in/out of network range fixed horse ragdolls showing full armor when first coming in to network range fixed missing horse equipment information panel ( missing file ) fixed not being able to loot horse corpses after a server load
6 Years Ago
Treesway for unlitgeneric, because we can
6 Years Ago
source update
6 Years Ago
cowbell holdtype setup - held prefab now using lods, player override controller, initial player anims
6 Years Ago
cowbell holdtype setup - held prefab now using lods, player override controller, initial player anims
6 Years Ago
[D11] Updated 4 LODs in compound scene
6 Years Ago
[D11] Updated 4 LODs in compound scene
6 Years Ago
[D11] + Objects removed from Harbour 2/Manifest/Scene to prefab
6 Years Ago
[D11] + Objects removed from Harbour 2/Manifest/Scene to prefab
6 Years Ago
Working on converting mesh replacement system to new system.
6 Years Ago
Working on converting mesh replacement system to new system.
6 Years Ago
[D11] updated 9 LODs in compound scene
6 Years Ago
[D11] updated 9 LODs in compound scene
6 Years Ago
[D11][UI] First part of selected item panel change, Stats and description panels implmented
6 Years Ago
[D11][UI] First part of selected item panel change, Stats and description panels implmented
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] [UI] Fixed missing loading sprite on player inspect panel.
6 Years Ago
[D11] [UI] Fixed missing loading sprite on player inspect panel.
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] [UI] Adjusted progress bar visuals.
6 Years Ago
[D11] [UI] Adjusted progress bar visuals.
6 Years Ago
Temporary tinfoil hair fixes
6 Years Ago
Temporary tinfoil hair fixes
6 Years Ago
Remove AdditionalShadowData component in PrefabPreProcess
6 Years Ago
Remove AdditionalShadowData component in PrefabPreProcess
6 Years Ago
[D11] + Harbour removal of objects/manifest/scene to prefab
6 Years Ago
[D11] + Harbour removal of objects/manifest/scene to prefab
6 Years Ago
[D11] Player telemetry message tick rate reduced to once per second (from 1/20th).
6 Years Ago
[D11] Player telemetry message tick rate reduced to once per second (from 1/20th).