193,078 Commits over 4,049 Days - 1.99cph!
Garage platform detects whether vehilce is in position, shows lights to help with parking. Will need networking.
Garage platform detects whether vehicle is in position, shows lights to help with parking. Will need networking.
Give modular vehicle their own seat type, let the driver turn around further
Give modular vehicle their own seat type, let the driver turn around further
Add basic garage thing to my test map
Add basic garage thing to my test map
Merge from Main -> Vehicles
Merge from Main -> Vehicles
Updated chassis colliders and what's removed on client
Updated chassis colliders and what's removed on client
Removed client/server split for module collision. Both can share the server colliders. Now unified under a new shared object.
Removed client/server split for module collision. Both can share the server colliders. Now unified under a new shared object.
fixed corpses not saving/loading their inventory
fixed horse armor crafting times
fixed horse ragdolls not saving/loading breed properly
fixed horse ragdolls not applying breed properly when going in/out of network range
fixed horse ragdolls showing full armor when first coming in to network range
fixed missing horse equipment information panel ( missing file )
fixed not being able to loot horse corpses after a server load
fixed corpses not saving/loading their inventory
fixed horse armor crafting times
fixed horse ragdolls not saving/loading breed properly
fixed horse ragdolls not applying breed properly when going in/out of network range
fixed horse ragdolls showing full armor when first coming in to network range
fixed missing horse equipment information panel ( missing file )
fixed not being able to loot horse corpses after a server load
Treesway for unlitgeneric, because we can
cowbell holdtype setup - held prefab now using lods, player override controller, initial player anims
cowbell holdtype setup - held prefab now using lods, player override controller, initial player anims
[D11] Updated 4 LODs in compound scene
[D11] Updated 4 LODs in compound scene
[D11] + Objects removed from Harbour 2/Manifest/Scene to prefab
[D11] + Objects removed from Harbour 2/Manifest/Scene to prefab
Working on converting mesh replacement system to new system.
Working on converting mesh replacement system to new system.
[D11] updated 9 LODs in compound scene
[D11] updated 9 LODs in compound scene
[D11][UI] First part of selected item panel change, Stats and description panels implmented
[D11][UI] First part of selected item panel change, Stats and description panels implmented
[D11] [UI] Fixed missing loading sprite on player inspect panel.
[D11] [UI] Fixed missing loading sprite on player inspect panel.
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[D11] [UI] Adjusted progress bar visuals.
[D11] [UI] Adjusted progress bar visuals.
Temporary tinfoil hair fixes
Temporary tinfoil hair fixes
Remove AdditionalShadowData component in PrefabPreProcess
Remove AdditionalShadowData component in PrefabPreProcess
[D11] + Harbour removal of objects/manifest/scene to prefab
[D11] + Harbour removal of objects/manifest/scene to prefab
[D11] Player telemetry message tick rate reduced to once per second (from 1/20th).
[D11] Player telemetry message tick rate reduced to once per second (from 1/20th).