200,093 Commits over 4,140 Days - 2.01cph!

6 Years Ago
More perimeter lighting.
6 Years Ago
fixed avatar speech bubble size lerping to the wrong size sometime disabled more raycaster on the match history entry
6 Years Ago
Backup
6 Years Ago
Getting some buildings in...
6 Years Ago
More terrain shader optimizations; 5% faster
6 Years Ago
Getting there
6 Years Ago
Don't turn off occluded instances until they've been occluded for at least 8 frames Some minor optimisation to occlusion culling (set shader vars by ID not by name) WIP parallel for job version of ProcessOccludees (commented out for now)
6 Years Ago
[D11] fix for lockup on xb1
6 Years Ago
added wallpapers 01-04
6 Years Ago
6 Years Ago
Building info
6 Years Ago
6 Years Ago
6 Years Ago
6 Years Ago
[D11] [UI] WIP GameTip optimisations to lower layout and render spikes when animating on/off. WIP Merging of tutorial and base game update in GameTip. Moved various icon assets into shared sprite packing tag. Various changes to VitalInfo and Pinned Recipe to improve layout build times. Optimisations to various HUD elements to prevent larger spikes when updating other elements.
6 Years Ago
setup all the new prefabs etc.
6 Years Ago
[D11][UI] Disabled Crafting menu loadout panel on inital load
6 Years Ago
Photo mode
6 Years Ago
Fixed stack overflow in RustVerticalLayout
6 Years Ago
[D11][UI] Disabled elements of inventory that don't need to always be active
6 Years Ago
increased server browser timeout limit to 90 seconds
6 Years Ago
fixed bottom button behavior in the squad editor
6 Years Ago
[D11]Optimised the grass material, removed the normal / roughness / tint material
6 Years Ago
fixed gradient bug when the rect as a 0 area surface
6 Years Ago
Fix serialization changes preventing server boot
6 Years Ago
Indent, RustVerticalLayout
6 Years Ago
Cherry picked 37505 from hdrp/world_art_revamp
6 Years Ago
Moved ASE into a local package (testing)
6 Years Ago
ProjectVersion.txt
6 Years Ago
fixed timer bar fading in white during the intro
6 Years Ago
fixed objectibe panel display in non career match tweaked intro timing
6 Years Ago
Camera Dof auto mode
6 Years Ago
Remove unused second SingletonComponent
6 Years Ago
fixed time parameter error in daily challenge score panel
6 Years Ago
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6 Years Ago
Fixed Ceiling Turret's shooting sounds and Muzzle Flash
6 Years Ago
trainyard OOB fix Scene2Prefab
6 Years Ago
merge from excavator_fixes
6 Years Ago
Merge Working -> Main
6 Years Ago
Merge mission branch -> Working
6 Years Ago
Disable 'AlwaysAnimate' check in standalone builds because it slows down loading times and should have been done at build time anyway
6 Years Ago
Increase mission rep boost
6 Years Ago
remove an unnecessary shader var set
6 Years Ago
Fix for slow array copy in OcclusionCulling.BufferSet.GetResults
6 Years Ago
Mission edits
6 Years Ago
Added ButtonGroup
6 Years Ago
[D11] Don't compress map if there is nothing to compress
6 Years Ago
fixed missing material on igniter projectile fixed award panel trying to start on exit added graphic raycaster to replay control
6 Years Ago
Another bugfix
6 Years Ago
[D11][UI] Fix for textmeshpro decimals