193,688 Commits over 4,079 Days - 1.98cph!
Fix bans not saving to the database
Remove some redundant database querying
Hopefully final fucking fix
Moving stuff into an editor def
[D11] Just realized the fixed 1k procmap was not loading because the seed was zero which causes it to initialize from the device unique id, so it worked when I tested it locally but not when deployed to a remote server.
trying to fix sleeping while standing with animation
Fixes for server+client asset bundles and running with bundles in the editor
add tile fall warning shader/update material
tweak camera clip plane
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Fixed a couple of post - merge issues
Always reset player parent when respawning
[D11] HTTP request/response API added. Used only by server analytics for now.
[D11] [UI] added in a new quick chat UI, as well as the necessary textures and animations it needed
aligned lots of resources to normals
tweak post process
adjust reflection prob distance
Tile top materials now batch and don't change.
Added temp tilefall replacement highlight.
Null check animator on UnitListWidget elements
Null checking in HideWidgetsOnActivate and PointerHoverTweener
fixed a few more square distance usages
switched camera to deferred
distance consideration fixes
Also use square distance when getting knowledge data from another unit's Senses
Updated Amplify Impostors to 0.9.2r2; to fix shader serialization issues
Updated ASE to 1.5.6r7; to fix template updating errors
Fixed before foliage impostor shader version (ASE meta)
[D11] Re-introduced command-line override for server address.
changed default value on stone pile material
[D11] Fix for missing name issue and adjustments to UI input
[D11] Fix for issue with unintended commit
Added generic entity angular velocity getters
Projectiles inherit angular velocity from parent (fixes arrow trajectory when the cargo ship is turning)
deleted unnecessary l96 files
[D11] Added input for back and start button
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more wip tile mesh combining tests
[D11] [UI] Fixed "IsOpen" variable being placed within the D11_NEWHUD define.
[D11] [UI] Updated backing texture on selected options in radial pie menus. Added "Toggle Position" functionality to radial pie menus.
Crowd members interact ("talk") with their seat neighbours