198,750 Commits over 4,140 Days - 2.00cph!
[D11] Fix for PagedUI ChangePage sometimes causing the PageQueue to fall out of sync
[D11] [UI] Added leaderboard container states to display when initial loading is occurring and when leaderboards might not be accessible.
No longer force full snapshots when spawning / respawning (this will probably break everything)
Need notifications can no longer be dismissed.
Need notifications use severity level.
Increase MAX_NODES to 4096
[D11] UDP encryption plugin for Linux.
[D11] Make sure linked accounts are added to player entries for leaderboards so the platform username can be displayed
Let game modes spawn items in bins
updated ice pillar/ model/mat/decal/ anim
added icer placeholder
Remove ItemContainerSpawn scripts from bins. If game modes want these, they can add them, but they shouldn't automatically be in every mode. I actually did this already in #5800 but it didn't get merged correctly.
New Sandbox player character
Give sandbox NPCs a semi-random amount of cash
New feature, allow dropping inventory EXCEPT weapons
Add ability to have characters drop their inventory, NOT including their weapons
Renamed mode to Simple Sandbox + some other work
Sort GroupKnowledge every DM tick
Finished interaction system w/ fading disturbance
Added sample brushes
Refactor + cleanup
Server compile fixes
[D11][TUTORIAL] Fixed objectives not reappearing after equipping building plan, reordered sleeping bag unlock
Unsetting thrown weapon no longer removes from possessions if it's carried
Reset item view root rotation on pickup/drop
Simplified attack command logic
assign family relation type when setting a relationship
[D11][TUTORIAL] Can no longer speed run Light Fire to miss the final trigger
[D11][UI] Create server menu server name and messages hooked up
Hunting no longer requires a weapon.
More tweaks to unit picking up AI.
Hunting Station unlock requires Crafting Station.
[D11] [UI] Fixed leaderboards selectable button colour tints being incorrect. Added correct stat tracking for kill/death ratio and player kills.
more Icer work: combat actions, conditions, tag shit, etc.
Fixes to dropping unit AI
[D11] WIP initial support for controller vibration (ps4 only atm)
[D11] [Tutorial] Update to Tutorial map plus Update to Abandoned Shelter
[D11] [UI] Added Leaderboard text translation keys to d11.json. Linked leaderboards to playfab request functions. Updated leaderboards layout.
Building map colors are probably working correctly now.
#74 - draw decals using a material property block, to avoid fighting between SH shader constants in multithreaded renderer
▄▇▌▋▊▌ ▉▊ ▆▇▊▇█▉▅▅ ▇▌ ▆▇ ▉▉-▆▄▋ ▉▄▇ ▇▌▇▇▄▉
▉▄▅▉▆▄ ▄▅ ▄▄▌▉▋▄█▉ ▍▆ ▅▍ █▇-▅▋▊ ▍▅▋ ▄▄▍▄▊█
updated Minicopter poses for yaw,roll,pitch
[D11][TUTORIAL] Temp hack to prevent crash on load + extra localisation
[D11][TUTORIAL] Changed message prompts during find food objective to be passive, unlocked sleeping bag for objective 6
[D11] Fix for settings options
Corporation members can now purchase building on behalf of their corporation. Corporations can now own buildings.
[D11][TUTORIAL] Added message prompt for crafting fire at night
More work on abstracting ownership
[D11] Create server popup navigation and translation definitions
updated uvs on Minicopter planes for blur texture
[D11] Removed a few duplicate assets (they were already in other sprite sheets)
[D11] New art assets for server time display