193,687 Commits over 4,079 Days - 1.98cph!
merged fix branch to main
[D11] Turn off Jenkins notifications while I add support for these titleid's
Rename MachineProcess.OnDestroy -> Reset
Rename MachineProcess.OnDestroy -> Reset
BuildingView blocker creation in Awake, fixed potential double listening to event
Debug selected entity now matches player selection changes, fixed dropdown selected entities not working
EntityView.Setup-> EntityView.Initialize for clarity
resetting while interacting fixes
[D11] Add PS4 TitIeD and some NpTitles
Customisation editor mortar unit fix
Set coach name to Coach in tutorial.
Removed indent from match chat messages.
Performance class is server only
Disable theme event schedule on client, the server will control that
remade tutorial squad.
added CustomisationDefines and TutorialDefines.
Fixed default customisation item values.
VicinityEffectTrigger NRE fix
Fixed BasePlayer.ForceUpdateTriggers fuckups that could cause players to remain inside triggers indefinitely
Debug entity selection cleanup
Compile fix
Vicinity effects component cleanup and trigger pooling
Enabled texture streaming
[D11] [UI] Splitting menu disabled in generic loot containers.
version++, squads++, customisation++
Updated tools to use new hash function based on the one from sandbox.
Rebuilt definition databases:
Customisation
Emotes
Maps
Match
Missions
Units
merge from ui branch + fixes
block emote triggers by unit flags, animator sleeping bool
tooltip management moved to its own component on each UI screen
fixed top unit list not being interactable
Morphs checks Data.Enabled instead of the property that also checks if the entity is enabled
[D11] Fixed unityfilename issue
Texture streaming debug tools
[UI] [D11] changed the chatwheel to be in the maps bundle
[D11] XBox One publishing settings.
[D11] [UI] Splitting context menu and controls.
Added retry logic and debug logs to steam avatar loader
Team deathmatch doesn't need the fancy character selection anymore