198,744 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Let's merge the UI back into Main finally, so I can easily get builds onto the remote server.
7 Years Ago
added new mesh to IceBlockTT prefab
7 Years Ago
7 Years Ago
More unlock data
7 Years Ago
[D11] UDP encryption implemented for XBox One. Disabled by default.
7 Years Ago
Tier I housing is starting unlock. Marked tier unlocks as tier.
7 Years Ago
fix
7 Years Ago
fix?
7 Years Ago
merge link?
7 Years Ago
Stripped the old lighting for Pål
7 Years Ago
Server join UI
7 Years Ago
Server join/info screen. Also had an issue with connection "none" state vs "disconnected". Don't think "none" is needed.
7 Years Ago
Some fixups to server browser and scoreboard
7 Years Ago
-▋▄▌█▅ ▊▌▆▄▇▋
7 Years Ago
DLabel and its derivatives can be properly dropped with drag'n'drop when they are not initially pressed env_wind can no longer freeze the server when improperly configured Invalid panels for tooltips will no longer create errors
7 Years Ago
Added GMod speficic mapping key values to more entities such as prop_door_rotating, func_brush
7 Years Ago
Blood Bag world model fbx, lods, prefab and col.
7 Years Ago
Fixed tier 0 house upgrades Fixed errors with building inspector UI Deleted duplicate exhausted effect
7 Years Ago
Grave unlock quest triggered by witnessing death activity Palisades quest unlock after first animal raid Trigger cleanup, added WorldTrigger for unity physics system triggers to invoke game event/TriggerSettings
7 Years Ago
7 Years Ago
Fixed Unit.Ownership not getting properly populated
7 Years Ago
[D11][TUTORIAL] find food tutorial update
7 Years Ago
Unit station prioritised job associated line
7 Years Ago
[D11][TUTORIAL] all tutorials enabled in the correct order
7 Years Ago
[D11][TUTORIAL] Added extra hints and button prompts to objective 5
7 Years Ago
▍▊█▆▇▉▄ ▊▅▌▊▇ (▍▍█ █▌▆█ ▅▆▍▌█ ▅▅▆▌▍ ▋▊ ▅▄▆▋▅▉ ▊▉▆▉▇▍▄ ▍▅ ██▍▉▆ ▍██▆▍▌▍ ▄▆▇▆▊█▅▉▆)
7 Years Ago
Job prioritisation basics; -Added JobCondition.Prioritised mode -Added HasPrioritisedJob condition -Added Work.PrioritisedJob with timeout(defaults to 1hr game time) -Added RMB commands to prioritise job associated with target entity RMB to flag resources for gathering only works when you have no unit selected, otherwise it goes to context menu
7 Years Ago
Some more building deed work...
7 Years Ago
[D11][TUTORIAL] Added text popups to find food tutorial.
7 Years Ago
Fixed deployable rotation via R key when deploying freely at an angle
7 Years Ago
Oilrig interior progress / LOD / COL
7 Years Ago
Correctly damage parent entity when explosive is attached to lock (RUST-243)
7 Years Ago
no idea
7 Years Ago
▋▇▌▉▋ ▉█▊▅ / ▌▋▅█▋▌ █▉▆▅ "▄▅▄▉ ▊█▍▇" ▍▋▆▊▄▌▄▍ (▋▌▅▅-▋█▅)
7 Years Ago
reverted another fuckup
7 Years Ago
Almost working...
7 Years Ago
merged from main
7 Years Ago
reverted bad merge
7 Years Ago
merged from main
7 Years Ago
update ice trims added WIP ice pillar
7 Years Ago
[D11] use a runtime check instead of a compile time check here
7 Years Ago
merge from main
7 Years Ago
Added a load of shit to be able to transfer building deeds
7 Years Ago
merge from main
7 Years Ago
reduced Mortar attack damage from 2-4 to 2-3
7 Years Ago
Data
7 Years Ago
[Audio] Added new mixer structure for consoles.
7 Years Ago
Optionally display locked content, expose unlock string overrides
7 Years Ago
ice pillar collision, tile effect gets removed correctly with tile topper
7 Years Ago
Oilrig crane LODs, COLs, Prefabs