193,677 Commits over 4,079 Days - 1.98cph!

7 Years Ago
added confetti anim event
7 Years Ago
more trophy rotation wip
7 Years Ago
Small tidy up of AssetDependencyCache
7 Years Ago
Added AssetDependencyCache to enable incremental builds for prefabs etc
7 Years Ago
Merge from main
7 Years Ago
wip nicer trophy rotation (getting latest)
7 Years Ago
force update?
7 Years Ago
Fixed dynamic occludees not updating properly under debugcamera
7 Years Ago
fixed crate map marker weirdness
7 Years Ago
updated 8ball controller
7 Years Ago
Tweaks
7 Years Ago
window shader fun
7 Years Ago
build fix
7 Years Ago
Updated confetti cannon model rig Added cannon anims
7 Years Ago
[D11] [UI] Added #if define in "Achievements.cs" to prevent coroutine incorrectly checking against a D11_NEWHUD only file. Adjusted colour of "Disabled" buttons on pie menu to match their disabled hovered counterpart but with reduced alpha.
7 Years Ago
Fixed Navigation.Setup NRE
7 Years Ago
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7 Years Ago
Cleanup
7 Years Ago
Senses skips resources that require player command flags and are not flagged
7 Years Ago
Various fixes, renamed entity init first time arg to "is_new_entity" for clarity
7 Years Ago
[D11] [UI] Submitting finished Pie Radial menu with fixed textures and functionality. Submitted new Building Context menu when utilising a non-deployable planner (building planner). Added animations, transitions, and functionality for building context menu.
7 Years Ago
Fixed tree/impostor shadows broken again on 2018.3.0b4 (BEF-569)
7 Years Ago
[D11] server side change relating to my last checkin - now the client and server have the pre-built 1k procmap to skip the download stage. Once the server is upgraded, we'll leave the prebuilt maps behind.
7 Years Ago
UnitAttachments fix fix. OnGameReady fix.
7 Years Ago
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7 Years Ago
UnitAttachments fix
7 Years Ago
UnitAttachments fix
7 Years Ago
merge from main
7 Years Ago
Tree fix
7 Years Ago
UnitPathElement unsets selected unit and target if they are destroyed or disabled
7 Years Ago
source files
7 Years Ago
More fixes for the separate client/server prefabs
7 Years Ago
Items cleanup for pooing
7 Years Ago
preview prefab and files
7 Years Ago
Fixed some issues. Everything actually seems pretty good with 2018
7 Years Ago
Automatically retry database operations
7 Years Ago
more post proces stuff fixed booster ghost volume motion vector settings
7 Years Ago
Added l96 admire anim, hooked up in animator
7 Years Ago
More robust casting in Apex extensions.
7 Years Ago
Merged
7 Years Ago
viewmodel, worldmodel, projectile and entity prefabs, deleted unnecessary files
7 Years Ago
Fix ghost players issue, added bot options to send hovers and request the leaderboard
7 Years Ago
Left Ctrl unflags harvest commands in drag select
7 Years Ago
Actually fixed speed controls
7 Years Ago
Invoked tick in HTNPlayer made a bit more robust.
7 Years Ago
scaled plunger hat up 125% but then shortened handle significantly, and re-rendered icon
7 Years Ago
added plunger hat, tweaked school cap default material colours so it works better in tutorial
7 Years Ago
Merged DispenserInteractioNSettingsWrapper into InteractionSettingsWrapper to prevent casting in hot path AI
7 Years Ago
[D11] supply a specific 1k procmap that fits in memory on ps4, the game won't actually switch over to this until the server side code is committed and the server instance is updated, but at that time we can dispose of the prebuilt maps. Also I forgot to merge over the change on the milestone branch where the prefab warmup was turned off for now.
7 Years Ago
Fixed menu button