193,687 Commits over 4,079 Days - 1.98cph!

7 Years Ago
merging in tile stuff so far
7 Years Ago
bit of cleanup
7 Years Ago
wip reworking some tilefall stuff
7 Years Ago
Fixed spectating not checking allies correctly. Fixed up ally checks in general
7 Years Ago
Fix for kill feed NRE with deaths to tilefall without any damage being done previously in the match.
7 Years Ago
Disabled shadow casting for bottom level tile tops. Delete tile sides after mesh combining.
7 Years Ago
merge from main
7 Years Ago
experiments
7 Years Ago
wip tests
7 Years Ago
adding glow turn layer to main cam tweak kit colors
7 Years Ago
removing duplicate avatar from the scene
7 Years Ago
update avatar post process and render layer
7 Years Ago
More specific index for the daily challenge scores table, save some sql I wrote to test it out
7 Years Ago
Workaround for dropdown options bug
7 Years Ago
set scripting runtime version to .net 4x
7 Years Ago
merge from client changes branch
7 Years Ago
more
7 Years Ago
fix
7 Years Ago
mege from main
7 Years Ago
Skip the match intro sequence if the player immediately surrenders
7 Years Ago
Don't show the XP UI after matches if no XP was awarded
7 Years Ago
Fix the side bar text saying video for all tabs
7 Years Ago
Fix framerate dependent camera rotation speed
7 Years Ago
moved ArenaView setup from GIViewer to PlayerAreasView, where it should be done.
7 Years Ago
merge from main
7 Years Ago
bunch of cleanup/refactor pt1
7 Years Ago
Fix click position for emotes and customizations when render scale is used
7 Years Ago
merge from main
7 Years Ago
bunch of crowd fixes.
7 Years Ago
bit of refactor
7 Years Ago
Fixed crowd not working on 2nd match (new bug)
7 Years Ago
Doubled the resolution of the jump curve cache, moved cache to CrowdRow instead of each CrowdMember.
7 Years Ago
updated tile falling debris FX
7 Years Ago
Crowd will do waves when nothing is going on
7 Years Ago
merge from main
7 Years Ago
merge from crowd branch (just spotted a white crowd bug though)
7 Years Ago
fixed menu button hovering issues caused by the overlapping play button image.
7 Years Ago
merged from main
7 Years Ago
Few move allocations on hover
7 Years Ago
Missed a file
7 Years Ago
Removing allocations from tile hovering
7 Years Ago
Remove allocations from OutlineEffect
7 Years Ago
added option to toggle realtime portrait rendering. Always enabled during the fullscreen intro, then turned on/off for the match. bit of crowd member cleanup.
7 Years Ago
Add potato mode video option
7 Years Ago
removed some test code
7 Years Ago
Improvements to incremental prefab build
7 Years Ago
crowd update no longer allocs, moved to fixedupdate.
7 Years Ago
Missed blur controls on TopBars, include EdgeDraw shader
7 Years Ago
more
7 Years Ago
wip crowd stuff