193,687 Commits over 4,079 Days - 1.98cph!
merging in tile stuff so far
wip reworking some tilefall stuff
Fixed spectating not checking allies correctly. Fixed up ally checks in general
Fix for kill feed NRE with deaths to tilefall without any damage being done previously in the match.
Disabled shadow casting for bottom level tile tops.
Delete tile sides after mesh combining.
adding glow turn layer to main cam
tweak kit colors
removing duplicate avatar from the scene
update avatar post process and render layer
More specific index for the daily challenge scores table, save some sql I wrote to test it out
Workaround for dropdown options bug
set scripting runtime version to .net 4x
merge from client changes branch
Skip the match intro sequence if the player immediately surrenders
Don't show the XP UI after matches if no XP was awarded
Fix the side bar text saying video for all tabs
Fix framerate dependent camera rotation speed
moved ArenaView setup from GIViewer to PlayerAreasView, where it should be done.
bunch of cleanup/refactor pt1
Fix click position for emotes and customizations when render scale is used
Fixed crowd not working on 2nd match (new bug)
Doubled the resolution of the jump curve cache, moved cache to CrowdRow instead of each CrowdMember.
updated tile falling debris FX
Crowd will do waves when nothing is going on
merge from crowd branch (just spotted a white crowd bug though)
fixed menu button hovering issues caused by the overlapping play button image.
Few move allocations on hover
Removing allocations from tile hovering
Remove allocations from OutlineEffect
added option to toggle realtime portrait rendering. Always enabled during the fullscreen intro, then turned on/off for the match.
bit of crowd member cleanup.
Add potato mode video option
Improvements to incremental prefab build
crowd update no longer allocs, moved to fixedupdate.
Missed blur controls on TopBars, include EdgeDraw shader