199,032 Commits over 4,140 Days - 2.00cph!
Crafting order list locked states, animator setup and scroll rect fixes
Show a message if the purchasable nut isnt fount
BEF-717: Disable edge scroll when inspectors are open (its annoying when scrolling content in the panels)
Automatically return to the menu if the game is over or not working when clicking surrender
Building upgrades UI locked state consistency
Mark custom gamemode unlocks as seen on startup
[D11] Fixed scaling issue with Navigation & Carousel header bars
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[D11] Time display corrected
Pressing escape will now also resset camera
Reverted camera fix attempts
Pressing C or middle mouse now also resets cam position
Hack for the trigger results RPC
Increased starting durability of career units.
Slightly reduced durability loss for unit loss.
Reduced booster attack range 4 -> 3
Reduced igniter attack range 5 -> 4
Reduced shooter HP 6 -> 5
No need to send results from the start trigger.
display min/max damage on mini unit frame
Revert accidental HUD changes + RPC cache update
Results data sending can now be totally contained in the trigger itself. Thought about removing results data entirely, but it's a useful service (particularly for finding out if the local player is considered a "winner" or "loser".
[D11] DTLS library multiple connection support.
Remove UIWaitingReason sync. Client can get it directly now.
reduce glossiness on ice explosion FX
getting latest
All career matches use hard AI
Clean up Gang class, adding Client/Server partials.
Set default AI difficulty to hard
TEST THIS: Attempt to fix camera when getting pulled out of customisation editor (Can't get it to happen for me).
Null checked some stuff in customisation button
Mark all starting unlocks as seen (BEF-714)
fixed weird battery charge/discharge issues
batteries have less capacity but higher charge efficiency
fixed batteries not being able to be wired in series
batteries must have at least 5 seconds of juice to begin discharging
root combiner can be stacked with other root combiners
added short circuit detection to root combiner
lowered solar panel power output to 20
solar panel power output scaled by health
fixed branch/combiner showing the title 'blocker' when aimed at
updated and improved a few electrical item descriptions
updated ceiling light sounds to be less loud and annoying
phrases
Fixed building management inspector not displaying for campfire
Marked altars as not game valid
Don't need so much data sync in the triggers. Clients can get some of it from looking at PlayerComponents that already sync