193,473 Commits over 4,079 Days - 1.98cph!

7 Years Ago
No longer possible to add the same trait multiple times on tribe create. Hide picked traits on selection screen
7 Years Ago
Lazy cost.
7 Years Ago
Various menu & widget improvs.
7 Years Ago
cargo ship loot tests
7 Years Ago
Added Protocol.GetVersionString(), shows in client UI and server boot. Server boot now states debug or release mode.
7 Years Ago
More improvements to AI orientation when on the Cargo Ship.
7 Years Ago
Editor
7 Years Ago
Expression for max health sim
7 Years Ago
More work on solving orientation for AI on the Cargo Ship.
7 Years Ago
merged from main
7 Years Ago
Hooked up ConsoleInput to standalone server so it can take input and run console commands. Added ConsoleCommandContext. Moved ConsoleInput out of unity into standalone.
7 Years Ago
Added experimental support for Facepunch.ExpressionStrings to StatBasedStatSimulator
7 Years Ago
Handle the case where a steam ticket isn't valid so the server doesn't get an NRE (even though it's handled correctly)
7 Years Ago
More progress on AI heading/orientation when on the Cargo Ship.
7 Years Ago
PlayerGrid now lives in world space, and other world vs local space things related to AI.
7 Years Ago
removed all standalone server ifdefs from console system and commands now that they're only in the standalone project
7 Years Ago
ambientLightLOD set to isDynamic
7 Years Ago
Added lifeboat arms to the cargo ship scene
7 Years Ago
Missing new icon.
7 Years Ago
Trait pass
7 Years Ago
deleted ConsoleWindow
7 Years Ago
made the run server batch file not specific to my own machine path locations.
7 Years Ago
Cargo ship lifeboat arms prefabs and meshes
7 Years Ago
adding WIP trophies def/shader/icons etc.... update standard shader
7 Years Ago
Players update their network group even when standing still while parented Players update their server query position even when standing still while parented (for AI queries)
7 Years Ago
Trait & stat pools. Stat slider tweak.
7 Years Ago
moved server side message handlers out of unity and into standalone server project
7 Years Ago
Stat sliders on char create will respect default values
7 Years Ago
grass on island 01
7 Years Ago
Players don't inherit network group when parented
7 Years Ago
[D11] [UI] Fix to vital bars not updating with the correct values. Now correctly updates based on containers and using the conditions the items require for their consumable effects.
7 Years Ago
Moved console commands out of unity project, into server project. (need to remove #ifdefs still). GameHost standalone #ifdef
7 Years Ago
Missed bits
7 Years Ago
Removed SimTick from AI action execution, actions instead have built in tick rate/throttling (leave on 0 for every frame)
7 Years Ago
waterline test
7 Years Ago
Projectiles and thrown weapons inherit velocity from player parent (TODO: server projectiles)
7 Years Ago
MissionDatabase standalone server only stuff
7 Years Ago
moved client-only currency method and callbacks out of PlayerRecord.
7 Years Ago
Deleted clientside DailyChallengeDatabase
7 Years Ago
Deleted clientside PlayerDatabase.cs, DeletePlayerDB.cs. #ifdef'd some more Player and PlayerRecord to suit.
7 Years Ago
[D11] Rebecca - Texture Metadata - 2nd batch resized textures
7 Years Ago
branch fix
7 Years Ago
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7 Years Ago
[D11] Throw Error in Jenkins
7 Years Ago
More work on AI side.
7 Years Ago
[D11][Jenkins] Disable Win64 and the unneeded methods to debug the master package builds on PS4/XboxOne
7 Years Ago
[D11] [UI] wrapped some functions in the UIHUD in defines to stop errors when not using the new HUD
7 Years Ago
...
7 Years Ago
Set a food type on consumables that don't have one. Yams set to Vegetable type. Only add food items to food supplies.
7 Years Ago
temp checking in wip bits while I fix some PC issues