193,468 Commits over 4,079 Days - 1.98cph!

7 Years Ago
windows symbol gen/upload
7 Years Ago
Male nipples don't cast a shadow anymore.
7 Years Ago
fixed mission panels destroying themselves
7 Years Ago
Trait selection back button, prep for text / points hookup
7 Years Ago
Tribe create trait picking
7 Years Ago
added age overlay to humans merge
7 Years Ago
merge
7 Years Ago
Had to add a utility to update asset IDs. In the new prefab system, prefabs can't be edited directly so stuff like OnValidate doesn't really work like it used to. Game basically seems to run fine though.
7 Years Ago
[D11][Jenkins] Always unmount build drive on failure
7 Years Ago
Fixed NREs in AI.
7 Years Ago
Made non positional various interactions on buildings that don't have interaction positions.
7 Years Ago
Main cleanup
7 Years Ago
Tribe create mouse over uses raycast instead of spherecast Tribe create start game button is disabled until you make enough units (configurable per scenario, > 0 or == defined limit)
7 Years Ago
Fixing PlayerCamera.CameraComponent being null or pointing to the wrong camera
7 Years Ago
Dont let AudioManager play anything until game has been fully initialized
7 Years Ago
Refactored UI management to load each screen from separate scenes, mostly so its easier to work with and we dont have to deal with huge merges Added SceneSelection property attribute & drawer for path strings EntityView disables NavMeshAgent via OnValidate, re-enabled after leaving pools Tribe create no longer creates units at world origin, passes in slot positions which should prevent any navmesh init warnings Fixed DOF on menu screens
7 Years Ago
[D11][Jenkins] - mount build drives and unmount
7 Years Ago
Merge from entity_parenting
7 Years Ago
Disable NavMeshAgent on UnitView prefabs.
7 Years Ago
Manifest
7 Years Ago
Merge from main
7 Years Ago
Fixed slight camera jump when parenting / unparenting with parent that is rotated on the X / Z axis
7 Years Ago
[D11] Fix for assets pulled into the warmup bundle because they are dependencies, but which were originally in other bundles, not being in the TOC of the warmup bundle so couldn't be loaded at run time. This seemed to mostly affect sound effects.
7 Years Ago
Fixed light stutter in entity rotation due to Quaternion == comparison in SetNetworkRotation
7 Years Ago
[D11][Jenkins] - copydir destination builds
7 Years Ago
Merged from AI branch
7 Years Ago
Fixed C/S compile issues.
7 Years Ago
Master volume fix
7 Years Ago
sound.Add sounds with volume < 1 are no longer silent
7 Years Ago
Updated manifest
7 Years Ago
Merged from main
7 Years Ago
NPCs now supports custom A* waypoint pathing as an alternative to Unity Navmesh.
7 Years Ago
Fixed items being removed from containers / machine process being shown for a short amount of time if they are destroyed. Logging in AudioManager for missing dictionary key.
7 Years Ago
Fixed ForcePositionTo issues (needs to be in world space)
7 Years Ago
Fixed item removal happening at the wrong time in FuelToEffect process. Capacity renderer and tooltip info are now more accurate.
7 Years Ago
Player rotation correctly follows parent on both client and server
7 Years Ago
[D11] Copy to network share
7 Years Ago
refactored away static BoardPoint.New
7 Years Ago
burner flame length fix when firing over blank tiles
7 Years Ago
Merge from main
7 Years Ago
Updated output path in protobuf generate scripts
7 Years Ago
Cherry picking 28643 & 28644
7 Years Ago
Fixed anti hack issues when parented Position in player ticks is now local space Added parent ID to player ticks, ignore positions from outdated parents
7 Years Ago
[D11] Fix for define issues
7 Years Ago
Fix for repair state adding construciton info multiple times
7 Years Ago
[D11] Modified to enable crunching on textures that already have per-platform settings if not already enabled - when setting console texture max size
7 Years Ago
Fix missing define
7 Years Ago
Wanted stars hide entirely when player isn't wanted. Nicer for modes that don't use crimes at all.
7 Years Ago
Wanted system working well, simplified + fixed some code, added the stars UI back in.
7 Years Ago
setup icon render for body customisation adding body icons more material cleanup