193,473 Commits over 4,079 Days - 1.98cph!
[D11] Fixing a lost reference - includes new gamertag and version number text fields which aren't used yet
[D11] [UI] Added a HUD element to visualise players ping, added a HUD element to show players current Coordinates, added a HUD element to visualise current radiation levels, tweaked the appearance of several UI elements and images, added a drop shadow to text that needs it
[D11] Enable package builds on jenkins
BEF-290 : fixed items occasionally being improperly dropped by Actions.DespositEntity
Removed LOD hacks from cargo ship
Removed smooth rotation override from cargo ship (smooth rotation is now default)
LOD components support moving objects when isDynamic is true
Made AI operate in world space more correctly.
PlayerController cleanup/comments
Fixed crafting order pool being filled twice
[D11] [UI] Left Stick and DPad now work for all transitions and movement on the Main Menu Carousel
[D11] Server analytics data expanded to include network statistics.
Hopefully fixed highlighting again
[D11] bit of code to dump full contents of warmup bundle
Building placement settlement radius preview no longer parents to the settlement view when positioning, gets highlighted
Settlement view radius rendering refactored and working again with pooling & new highlighter system
Fixed Highlighting not getting properly re-enabled after being disabled (when UI is hidden, via F10 to cutscene)
Fixed a couple NREs in AI.
Fixed out of range errors when playing directly from a game scene
[D11][UI][WIP] First pass of new UI Loot panels and prefabs. Removed unneeded log message
[D11] Rebecca - Texture metadata - Tex resizing for PS4 build
Reduce weapon recoil a little
Changed criminal serialization to the new system, with a proper ShouldSerialize check, which stops unnecessary serialization happening all the time when the character changes weapon and other unrelated stuff on the same entity.
Fixed wanted stars not resetting when sighted by cops
Fixed vehicle collision crimes
New character type designed for testing. Goes fast etc
15-25 sec interval on charcreate special animations, instead of like 0 seconds.
Fixed NPC addiction stats bugs
Fix NPC error message, now get a more correct error message...
Dispose method in base class. Bots join and work correctly in persistent modes now.
Trait cost values for testing
Trait cost system, RMB to remove
Removed some meaningless warnings from StatCollection Get methods
Minor skill def editor cleanup
Fixed bad owned by strings in building tooltips
Simplified collider for the cargo ship
Rebaked all other tree impostors and bushes
Fixed bush_fern material losing diffuse map
Fixed and rebaked tree_umbrella_thorn (part 2)
Updated before foliage shaders: original, impostor bake and impostor runtime
Updated Amplify Impostors to v0.9.0
Merge from entity_parenting
merge from entity_parenting
Fixed incorrect entity position relative to parent when entities are received before their parent has been received