193,473 Commits over 4,079 Days - 1.98cph!

7 Years Ago
[D11] Fixing a lost reference - includes new gamertag and version number text fields which aren't used yet
7 Years Ago
[D11] [UI] Added a HUD element to visualise players ping, added a HUD element to show players current Coordinates, added a HUD element to visualise current radiation levels, tweaked the appearance of several UI elements and images, added a drop shadow to text that needs it
7 Years Ago
A bit more tidy
7 Years Ago
[D11] Enable package builds on jenkins
7 Years Ago
Cherry picking 28703
7 Years Ago
BEF-290 : fixed items occasionally being improperly dropped by Actions.DespositEntity
7 Years Ago
Removed LOD hacks from cargo ship Removed smooth rotation override from cargo ship (smooth rotation is now default)
7 Years Ago
LOD components support moving objects when isDynamic is true
7 Years Ago
Updated manifest
7 Years Ago
Made AI operate in world space more correctly.
7 Years Ago
PlayerController cleanup/comments
7 Years Ago
UnitFrame cleanup
7 Years Ago
Fixed crafting order pool being filled twice
7 Years Ago
clean up
7 Years Ago
just a bit of tidy
7 Years Ago
[D11] [UI] Left Stick and DPad now work for all transitions and movement on the Main Menu Carousel
7 Years Ago
[D11] Server analytics data expanded to include network statistics.
7 Years Ago
Hopefully fixed highlighting again
7 Years Ago
[D11] bit of code to dump full contents of warmup bundle
7 Years Ago
Building placement settlement radius preview no longer parents to the settlement view when positioning, gets highlighted Settlement view radius rendering refactored and working again with pooling & new highlighter system Fixed Highlighting not getting properly re-enabled after being disabled (when UI is hidden, via F10 to cutscene)
7 Years Ago
Fixed a couple NREs in AI.
7 Years Ago
Fixed out of range errors when playing directly from a game scene
7 Years Ago
[D11][UI][WIP] First pass of new UI Loot panels and prefabs. Removed unneeded log message
7 Years Ago
[D11] Rebecca - Texture metadata - Tex resizing for PS4 build
7 Years Ago
Reduce weapon recoil a little
7 Years Ago
Changed criminal serialization to the new system, with a proper ShouldSerialize check, which stops unnecessary serialization happening all the time when the character changes weapon and other unrelated stuff on the same entity.
7 Years Ago
Fixed wanted stars not resetting when sighted by cops
7 Years Ago
Fixed vehicle collision crimes
7 Years Ago
New character type designed for testing. Goes fast etc
7 Years Ago
15-25 sec interval on charcreate special animations, instead of like 0 seconds.
7 Years Ago
Fix.
7 Years Ago
Holy traits, batman.
7 Years Ago
Fixed NPC addiction stats bugs
7 Years Ago
Fix NPC error message, now get a more correct error message...
7 Years Ago
Dispose method in base class. Bots join and work correctly in persistent modes now.
7 Years Ago
Trait cost values for testing
7 Years Ago
Tweaks
7 Years Ago
Trait cost system, RMB to remove
7 Years Ago
Removed some meaningless warnings from StatCollection Get methods Minor skill def editor cleanup Fixed bad owned by strings in building tooltips
7 Years Ago
Remove unused method
7 Years Ago
higher res foam texture
7 Years Ago
Simplified collider for the cargo ship
7 Years Ago
Rebaked all other tree impostors and bushes
7 Years Ago
Fixed bush_fern material losing diffuse map
7 Years Ago
Fixed and rebaked tree_umbrella_thorn (part 2)
7 Years Ago
Updated before foliage shaders: original, impostor bake and impostor runtime
7 Years Ago
Updated Amplify Impostors to v0.9.0
7 Years Ago
Merge from entity_parenting
7 Years Ago
merge from entity_parenting
7 Years Ago
Fixed incorrect entity position relative to parent when entities are received before their parent has been received