193,468 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Update round-based casts that can now be more general and reference the base class shared content. Also gets welcome screen info text and scoreboard screen working.
7 Years Ago
All persistent modes handle respawn, not just Killing Spree
7 Years Ago
Removed code that's now in DoBaseGameSetup
7 Years Ago
Unity latest version doesn't like Ctrl+C as an editor key command anymore. Changed the quick connect command to Ctrl+E
7 Years Ago
Set up vehicles, NPCs, and events in persistent game mode
7 Years Ago
UI update daily mission toast and score Customisation file cleaningsorting folder, renaming prefab/material/textures, removing useless subfolder and material
7 Years Ago
Remove no longer needed game mode events
7 Years Ago
Whacky races weapon signs fix/improvement
7 Years Ago
Scene tweaks. WIP.
7 Years Ago
Charcreate styling WIP. Empty ghost for char creation. Charcreate foliage has its own render queue prio to unbug it.
7 Years Ago
added ColorPickerIcon
7 Years Ago
Save
7 Years Ago
Menu scene
7 Years Ago
Adding shop support back in to the game
7 Years Ago
fixed player models being offset wrongly on parented entities
7 Years Ago
Update and fix some issues in the standalone daily challenge DB
7 Years Ago
viewmodel bob calculation works with parenting player model animations work with parenting
7 Years Ago
Nuked a bunch of old assets with missing types Moved volumetric light beam plugin to std assets to see if that has any bearing on standalone builds Added new editor for ZoneSeasons component to change season in editor, also buttons to biome editor
7 Years Ago
fixed null targets in building goal plans
7 Years Ago
Bonus to current building goal plans if the current building was player commanded
7 Years Ago
non station requiring jobs enabled by default
7 Years Ago
Fixed Crafting at Machine goal failure from triggering while we are taking open orders.
7 Years Ago
remove minidump wrapper from worker threads (they'll work automatically)
7 Years Ago
umbrella tree with broken imposter removed extras from foliage shader
7 Years Ago
Fixed instant build cheat again. Removed some needs felt spammy. Need fulfillment will now always trigger the event on the need (fixes goal failure needs lingering in the notifications).
7 Years Ago
Don't kill player with parent, unparent and drop into the world instead
7 Years Ago
Fixed cargo_ship_hull, cargoship_turbine and cargo_ship_fin colliders
7 Years Ago
merge from entity_parenting
7 Years Ago
editor hack for movement
7 Years Ago
Test platform entity aligns to terrain normal Player controller inherits Y axis movement from parent
7 Years Ago
[D11] Inventory icons reset and fix for UIInventory define
7 Years Ago
Potato plant meshes/growth stages/ textures and prefabs
7 Years Ago
[D11] [UI] Fixed condition bar not being hidden when item in slot becomes null or breaks.
7 Years Ago
[D11] Meta files for PS4 Textures
7 Years Ago
fixes
7 Years Ago
merge from entity_parenting
7 Years Ago
lua stack traces to error logs
7 Years Ago
add console buffer to crash logs
7 Years Ago
[D11] [UI] Fixed new condition bars not updating correctly. Adjusted colour values of item slot background on belt bar and changed condition bars to have an alpha of 0 by default. Processed Merge in ItemIcon.cs.
7 Years Ago
[D11] Fixes and improvements to the Inventory screen and new HUD screen
7 Years Ago
[D11] Doh Spelling
7 Years Ago
[D11][Jenkins] Sort out the folders. Also try and compile via one method to speed up
7 Years Ago
More notification rework. Added daily challenge entry toasts. Added in-game option to disable seeing daily challenge toats. UI prefabs/scene changes.
7 Years Ago
AI work in progress.
7 Years Ago
minidump wip
7 Years Ago
Added interaction to set current building (also assigns the building job). Tidy up of conditions on some other interactions that were available on the cmapfire even though it's not finished.
7 Years Ago
[D11] Do Translation.Init much earlier to avoid stalling the async warmup bundle preloading.
7 Years Ago
[D11][Jenkins] Enable other platforms
7 Years Ago
more
7 Years Ago
[D11] Utility script to do asset modifications and various stat gathering