199,178 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Beds ownable
7 Years Ago
tiny hut, editor bits
7 Years Ago
Building editor interaction animation preview
7 Years Ago
updated texture streaming & compression settings
7 Years Ago
Added menu option to reimport all the prefabs (not that useful but I was trying to track down some issues running on 2018.3)
7 Years Ago
mfm
7 Years Ago
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
7 Years Ago
Upgrades now have types. WIP replacing one type with another.
7 Years Ago
Unity 2018.3 compatibility fixes
7 Years Ago
More sensible rules for mipmap streaming and texture compression
7 Years Ago
Revert last change, checked in too much, oopsie
7 Years Ago
Updated mip streaming properties (disabled it on icons, sprites and terrain textures) and also compression/crunch settings
7 Years Ago
Fix flashing attack area when hover+right clicking. Need to make sure it doesn't break move/attack priority though
7 Years Ago
Conversation UI tweaks
7 Years Ago
Slight progress...
7 Years Ago
Context menu tweaks Conversation icon scale fix
7 Years Ago
tweak tile wall textures aniso settings
7 Years Ago
optimised arena texture size (mgao map) tweak menu ui updated menu background sky shader
7 Years Ago
[D11][TUTORIAL] re-added missing tutorial prefabs
7 Years Ago
Don't force enable anisotropic filterting
7 Years Ago
Beds assets Addon data Animal raid event settings
7 Years Ago
Merge Lerp_Hermite change from source-sdk-2013/issues/404
7 Years Ago
[D11] Radial Menus now use X/A for confirming selection, Pie menu now uses navigation bar icons to allow for different buttons to be displayed
7 Years Ago
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
7 Years Ago
[D11][TUTORIAL] Light the Fire + Escape Cave tutorials, Fixed running local server straight from unity scene.
7 Years Ago
Fixed physenv.AddSurfaceData crashing when not given elasticity key
7 Years Ago
Remove focus when clicking play online button
7 Years Ago
Reworded CrafterLacksMaterials notificatio text
7 Years Ago
Refactored Unit.Items component to use FSM style pattern instead of multiple event data classes and flakey bool
7 Years Ago
Oilrig exhausts
7 Years Ago
All IO entities are response limited Adjusted responsetime to 0.1s
7 Years Ago
deleted unneeded prefabs/duplicate m39 assets
7 Years Ago
reduced ironsight thickness
7 Years Ago
Oilrig exhaust backup
7 Years Ago
Prevent SetParent on world Deletion of orphaned entities no longer deletes world or players
7 Years Ago
oilrig progress backup
7 Years Ago
[D11] [UI] got rid of those black dots at the bottom of the HUD
7 Years Ago
Debug only console command to give a player all unlocks
7 Years Ago
separated sights, rebuilt prefab, made sights hideable, hooked up shell release effect, skinned rest of chamber to move when pulled back, scaled up ironsight
7 Years Ago
[D11] server define fix
7 Years Ago
[D11][UI] Added other player stats panel basic data hooked up and secondary option implemented Altered top bar alpha canvas
7 Years Ago
Added spawn.tick_populations and spawn.tick_individuals (respawn tick rate)
7 Years Ago
.
7 Years Ago
Revert GameObjectPool change due to oversight, fixed displacement prefab to use root object for now
7 Years Ago
GameObjectPool no longer requires that T component be on the root game object
7 Years Ago
[D11] [UI] changed the position of the wounded message so it's not under the compass art pass on the player stats preview
7 Years Ago
[D11] [UI] temporarily rolled back a change while i figure out why the inventory won't fade on
7 Years Ago
Fixed displacement pool OOE causing NREs
7 Years Ago
[D11] Adjustments to sprint toggle/auto-sprint
7 Years Ago
Exposed minimum value of nutrition gauge to editor and fixed bad value mapping. Nutrition gauge now shows 35-100% range.