200,010 Commits over 4,140 Days - 2.01cph!
Must be tired today... fix double connection/disconnection events properly
Remove a couple of old prints
Split up connection/disconnection events into client/server, so they no longer call subscribers twice on listen servers.
Remove unused file, update NE cache
underwear censorship work
▋▌▉█▉ █▉▌█ ▅▉▍▄▊▅ ▆▇▌▄▇▋▌▅ ▄█▉▊ ▊▆ ▊█▌ █▄▄
Don't play sound effect the first time option toggle value is set. (init)
reset collected bonush cash value after it's awarded, not just at match init
Wetness stat simulator now takes into account rain resistance of worn clothing and occupied building, simulates drying using temperate at entity position
Interaction position groups can be flagged as "in building", used to set Unit.InBuilding property
Added customisation profiles to replay protobuf defs.
Save/restore customisations for replays.
Replays++
started adding customisation to replays
changed biter trophy description to Rammer
Added all the pre-made ui prefabs, linked the main menu stuff up. Linked up toggle and slider options to convars.
▄▆▆▉█▉▉ ▇▇▌▍▍ ▌▍▌ ▊▉▇▌▌▉▉▉▌▊▋▌▄▋▇▅▉▌▌
█▇▅▌▅▍▅ ▌▍▋▋ ▊▌█▋▋▆█▋ ▊▅▌ ▄▌▇▌▆▆▍▍ ▄▋▊▋▍▅▆▉▍▆ ▊▅▍▊▉
Retry on TimeoutException
[D11] [UI] Pie Menu now uses correct method of destroying objects.
Reverted reverted contxt menu
BEF-616: Middle mouse closes side-panels, but it probably shouldn't. (So that you can MMB pan around without closing panels)
Refafctored settlement supplies system, no longer uses SupplyTypes enum, instead tracks items, units plus item, food and weapon types
Fixed entity component editor drawers showing enabled and name fields
Context menu opens on hover for non-units
Sleeping effect not exposed to UI
Reworded some data
1 man shelter unlockable
changed GetComponent to GetComponentInChildren for public override void ResetLODSize()
[D11] [UI] Updated textures and visuals on Respawn screen.
Changed a bunch of shit on cargo ship style 2 from the world layer to the default layer
deer lod scale not working
Manually disable blank tile colliders in customisation editor CreateDemoteMap, because it's a special case manually created map.
Increase Launcher movement range 1->2
disabled shadows on debris
offset shadow plane to avoid weird shadow during a tile wave
Adjust Npgsql timeouts and enable keepalive
disabled light from the player area
added reflection prob to the board children
change the customisation menu order to avoid the camera to go back and forth
fix units proxy tag
updated space trim
added shadow proxy to the board to avoid weird shadow during the intro
Disable any invalid mesh renderers in logo creator as backup