193,299 Commits over 4,079 Days - 1.97cph!
Appended group name to the mouse over description if a tribe has been interacted with
Some basic NPC ladder climbing
Fixed being able to upgrade or addon to foreign buildings
Fixed NRE on query unregister
Flare shader cleanup
added flares to flashlight/laser
flashlight flare big enough to disorient targets
Stopped introductions being used on non-humans
Fixed building near other tribe activity event (wasn't saved yesterday for some reason)
Added Billboard Via Shader toggle to SimpleFlare to offload billboard work to shaders
lr300 recoil pattern is more vertical before horizontal
recoilcomp convar now works with lr300/mp5
mp5 recoil pattern changed
ore break effect increased in size to account for new ore models
UI tweaks, tribe names/colors etc
Tweaked pathfinding and scan for positions.
More ai performance testing/tweaking.
HasDispensable evaluates interaction plan conditions
AI refactor to allow gathering / harvesting to all be one Goal for building.
Added some checks in EntityValueForbuilding to disallow invalid interactions from being written to the blackboard.
Made other value for building considerations use EntityValueForBuilding.
More work on optimization of cover points and navmesh grid.
More item description updates and fixes
SavasIsland uses new foliage
Fixed terrain anchors being ignored on clutter
reexport female to fix filckering hair
removed 60s hair from female
pine trees exported with correct materials
Depositing to building from container now works.
Dropped items now remove themselves from their container.
Various tweaks to gathering for building.
Fixed TerrainMeta.StopPainting not passing correct topo enum
Fixed TerrainMeta.CurrentTopologyType not being set
More terrain meta cleanup
ProcessGPUDeviceRequests on MainCamera called only when necessary
Fixed TerrainMeta not switching paint mode when changing topo types
TerrainMetaInspector fixes
Terrain system cleanup, editor
Fixed import settings refresh on freshly generated packed textures
Added toksvig roughness AA to texture packing phase
Added higher quality compression mode to dds util
Extended imageutil loading options and cleaned up code
Lists now serialize but need to test.
created roof trim and tile texture/materials 1 and 2, updated roof mesh
Added additional snow mound LODs to prefabs
More item description updates and fixes
Fixed various issues with craft/build windows not closing properly when selecting things
Subtracting EAC API updates (let's try again next week)
Only set isGameInitRun when it actually succeeded
Additional snow mound LODs
Density / distance tweaks
Moved building construction to its own goal.
GPVs with score overriding now only use the overridden score for comparing with incoming GPVs