193,299 Commits over 4,079 Days - 1.97cph!

8 Years Ago
Appended group name to the mouse over description if a tribe has been interacted with
8 Years Ago
Some basic NPC ladder climbing
8 Years Ago
Fixed being able to upgrade or addon to foreign buildings
8 Years Ago
Fixed NRE on query unregister Flare shader cleanup
8 Years Ago
merge from main
8 Years Ago
added flares to flashlight/laser flashlight flare big enough to disorient targets
8 Years Ago
Stopped introductions being used on non-humans
8 Years Ago
Fixed building near other tribe activity event (wasn't saved yesterday for some reason)
8 Years Ago
Added Billboard Via Shader toggle to SimpleFlare to offload billboard work to shaders
8 Years Ago
lr300 recoil pattern is more vertical before horizontal recoilcomp convar now works with lr300/mp5 mp5 recoil pattern changed ore break effect increased in size to account for new ore models
8 Years Ago
UI tweaks, tribe names/colors etc
8 Years Ago
Typos
8 Years Ago
Cleanup
8 Years Ago
Tweaked pathfinding and scan for positions.
8 Years Ago
More ai performance testing/tweaking.
8 Years Ago
HasDispensable evaluates interaction plan conditions
8 Years Ago
AI refactor to allow gathering / harvesting to all be one Goal for building. Added some checks in EntityValueForbuilding to disallow invalid interactions from being written to the blackboard. Made other value for building considerations use EntityValueForBuilding.
8 Years Ago
More work on optimization of cover points and navmesh grid.
8 Years Ago
Phrases
8 Years Ago
More item description updates and fixes
8 Years Ago
SavasIsland uses new foliage
8 Years Ago
Terrain anchor tweaks
8 Years Ago
Lists are SAD!
8 Years Ago
Fixed terrain anchors being ignored on clutter
8 Years Ago
more building AI tweaks
8 Years Ago
reexport female to fix filckering hair
8 Years Ago
removed 60s hair from female
8 Years Ago
pine trees exported with correct materials
8 Years Ago
Repainted island1
8 Years Ago
Depositing to building from container now works. Dropped items now remove themselves from their container. Various tweaks to gathering for building.
8 Years Ago
Fixed TerrainMeta.StopPainting not passing correct topo enum
8 Years Ago
Fixed TerrainMeta.CurrentTopologyType not being set
8 Years Ago
More terrain meta cleanup
8 Years Ago
ProcessGPUDeviceRequests on MainCamera called only when necessary
8 Years Ago
Expanded snow mound base
8 Years Ago
Fixed TerrainMeta not switching paint mode when changing topo types
8 Years Ago
TerrainMetaInspector fixes
8 Years Ago
Terrain system cleanup, editor
8 Years Ago
Fixed import settings refresh on freshly generated packed textures Added toksvig roughness AA to texture packing phase Added higher quality compression mode to dds util Extended imageutil loading options and cleaned up code
8 Years Ago
Lists now serialize but need to test.
8 Years Ago
created roof trim and tile texture/materials 1 and 2, updated roof mesh
8 Years Ago
Added additional snow mound LODs to prefabs
8 Years Ago
More item description updates and fixes
8 Years Ago
Fixed various issues with craft/build windows not closing properly when selecting things
8 Years Ago
Subtracting EAC API updates (let's try again next week)
8 Years Ago
Only set isGameInitRun when it actually succeeded
8 Years Ago
Various UI
8 Years Ago
Additional snow mound LODs
8 Years Ago
Density / distance tweaks
8 Years Ago
Moved building construction to its own goal. GPVs with score overriding now only use the overridden score for comparing with incoming GPVs