200,680 Commits over 4,171 Days - 2.00cph!
SoundFade NRE fix (I think.. I can't reproduce it)
Fix sounds sometimes stopping early with GameObject pooling enabled
FOR FUCK SAKE minimap material
FOR FUCK SAKE prefab room
!A new room
Added MachnineSettingsEditor : EntityComponentSettingsEditor
Added ContainerSettingsEditor : EntityComponentSettingsEditor
Made ConsumableSettingsEditor inherit EntityComponentSettingsEditor
Minor code consistency refactor in Agent+Need, replaced delegates with Actions#
Disabled reflections in TOD for now
Removed skydome and player prefabs from startup scene, GameManger now loads them in Awake
WIP non functional UnitButtons UIWidget in Game screen
Disabled RMB radial menu via Ground layer interaction
Disabled some EAC stuff - causing IndexOutOfRangeException spam on the server
More UI, icons for DataAsset, TribeHub refactor (now TribeStockpile)
BuildMenu UI testing
PlayerController Building placement correctly destroys placement entities
A boatload of UI refactoring
Added new tooltip UIWidget
Fixed NRE in TooltipWidget
added textured cogs in lava court
Updated Owl forehand stand
- Shop UI disabled correctly at startup
removing most LINQ from senses (only using FirstOrDefault on init)
Refactored island. Can have terrain based and non terrain based.
FOR FUCK SAKE factory room prefab
FOR FUCK SAKE minimap shader
!u floor rendering for minimap
FOR FUCK SAKE factory model collision
Performance stuff
Bug reporter - report correct memory amounts
Temp debug functions for scoring
- Refactored town interactable stuff
- Cleaned up town scene hierachy
- Shop and mission portal now use new interaction stuff
- More shop UI work
- Deleted a bunch of now unused town scripts
- Changed mission portal text
Removing foreach in Unit+Senses
Added SmartObjectCollection (no functionality yet)
UI Font tweaks
More foreach removal in agent tick routines
Commented out ini parser stuff from GameOptions
k_EAuthSessionResponseVACCheckTimedOut fix (kinda)
Server browser perf
- Shop item panels now outline/scale when selected
- Shop items can be navigated (keyboard only atm)
Clear server log files on startup
Added graphics.grassdisplace (to enable/disable grass displacement)
renamed to grass.displace
Re-enabled EAC logging, disable automatically on exception
texturing lava cogs and wheel, on last bits
adding new textures to lava courts. added sparks and lava effects to machinery
Fixed pool sometimes not setting object to null on free
Fixed backhand issue with new shot selection
Fixed check for ball to be returned
Added buffer for specials WIP
Fixed devbranch branding not showing
Island is terrain chunked up to speed up cutting holes.
Updated Owl serve
Added select breathe
* Fixed RPG sound spam #2
* Added input.LookupKeyBinding ( int key_enum ) - clientside
* input.LookupBinding() now has a second parameter - exact
* net.ReadData no longer tries to read 0-length or negative length data
* Added system.IsWindowed() - clientside
* Updated the "No DirectX redistrib" message
* Added maps/*_particles.txt for HL2:EP2 maps
Decay is entity component (fixes decay reset)