200,680 Commits over 4,171 Days - 2.00cph!

10 Years Ago
SoundFade NRE fix (I think.. I can't reproduce it) Fix sounds sometimes stopping early with GameObject pooling enabled
10 Years Ago
FOR FUCK SAKE minimap material FOR FUCK SAKE prefab room !A new room
10 Years Ago
Added MachnineSettingsEditor : EntityComponentSettingsEditor Added ContainerSettingsEditor : EntityComponentSettingsEditor Made ConsumableSettingsEditor inherit EntityComponentSettingsEditor Minor code consistency refactor in Agent+Need, replaced delegates with Actions# Disabled reflections in TOD for now
10 Years Ago
Scion tweak
10 Years Ago
TOD
10 Years Ago
Removed skydome and player prefabs from startup scene, GameManger now loads them in Awake WIP non functional UnitButtons UIWidget in Game screen Disabled RMB radial menu via Ground layer interaction
10 Years Ago
Disabled some EAC stuff - causing IndexOutOfRangeException spam on the server
10 Years Ago
UI tinkering
10 Years Ago
More UI, icons for DataAsset, TribeHub refactor (now TribeStockpile) BuildMenu UI testing PlayerController Building placement correctly destroys placement entities
10 Years Ago
10 Years Ago
A boatload of UI refactoring
10 Years Ago
Added new tooltip UIWidget
10 Years Ago
more UI tweaks
10 Years Ago
Road updates
10 Years Ago
Fixed NRE in TooltipWidget
10 Years Ago
added textured cogs in lava court
10 Years Ago
In game bug reporter
10 Years Ago
Server fix
10 Years Ago
- Upgrade XML
10 Years Ago
Updated Owl forehand stand
10 Years Ago
- Shop UI disabled correctly at startup
10 Years Ago
removing most LINQ from senses (only using FirstOrDefault on init)
10 Years Ago
Refactored island. Can have terrain based and non terrain based.
10 Years Ago
FOR FUCK SAKE factory room prefab FOR FUCK SAKE minimap shader !u floor rendering for minimap FOR FUCK SAKE factory model collision
10 Years Ago
Performance stuff Bug reporter - report correct memory amounts
10 Years Ago
Temp debug functions for scoring
10 Years Ago
- Refactored town interactable stuff - Cleaned up town scene hierachy - Shop and mission portal now use new interaction stuff - More shop UI work - Deleted a bunch of now unused town scripts
10 Years Ago
- Changed mission portal text
10 Years Ago
Removing foreach in Unit+Senses Added SmartObjectCollection (no functionality yet) UI Font tweaks
10 Years Ago
Meta
10 Years Ago
Steamworks files
10 Years Ago
More foreach removal in agent tick routines Commented out ini parser stuff from GameOptions
10 Years Ago
k_EAuthSessionResponseVACCheckTimedOut fix (kinda) Server browser perf
10 Years Ago
- Shop item panels now outline/scale when selected - Shop items can be navigated (keyboard only atm)
10 Years Ago
Clear server log files on startup
10 Years Ago
Added graphics.grassdisplace (to enable/disable grass displacement)
10 Years Ago
renamed to grass.displace
10 Years Ago
Re-enabled EAC logging, disable automatically on exception
10 Years Ago
texturing lava cogs and wheel, on last bits
10 Years Ago
adding new textures to lava courts. added sparks and lava effects to machinery
10 Years Ago
Fixed pool sometimes not setting object to null on free
10 Years Ago
Fixed backhand issue with new shot selection Fixed check for ball to be returned Added buffer for specials WIP
10 Years Ago
Fixed devbranch branding not showing
10 Years Ago
Island is terrain chunked up to speed up cutting holes.
10 Years Ago
Some more profiling
10 Years Ago
Updated Owl serve Added select breathe
10 Years Ago
Merge from main
10 Years Ago
Shadervariants
10 Years Ago
* Fixed RPG sound spam #2 * Added input.LookupKeyBinding ( int key_enum ) - clientside * input.LookupBinding() now has a second parameter - exact * net.ReadData no longer tries to read 0-length or negative length data * Added system.IsWindowed() - clientside * Updated the "No DirectX redistrib" message * Added maps/*_particles.txt for HL2:EP2 maps
10 Years Ago
Decay is entity component (fixes decay reset)