194,633 Commits over 4,079 Days - 1.99cph!

9 Years Ago
Vehicle exit space check checks actual up, not car up, letting players escape upside-down vehicles.
9 Years Ago
Added missing car audio prefab assignment
9 Years Ago
Removing code duplication, fixing issues from the previous merge, getting player state sync all working properly
9 Years Ago
BaseEntity.GetDescription through Machine and processes Failure history uses a dictionary, added a cleanup via OnHour in Agent+Behaviour Goals no longer support fallbacks, only GoalPlans, improved fallback book keeping Warnings
9 Years Ago
Waking up from sleep now restores the previous game speed.
9 Years Ago
Hopefully fixed crazy spear throws
9 Years Ago
Ship locomotion changes and simple wobble/tilt
9 Years Ago
CookCorpse should now generate activity at the correct moment
9 Years Ago
Cherry picked decal fix 16925
9 Years Ago
Actually fixed Action.Blackboard NRE
9 Years Ago
Fixed some hit decals not visible (RUST-1351)
9 Years Ago
DataAsset references updated on demand/first run Fixed NRE related to Action description generation Fixed bad panels in DebugTools
9 Years Ago
Tribe now starts with a spit to cook meat on. People should wait for thrown weapons rather than starting conversations.
9 Years Ago
Action.Description keywords fuckery Fixed some bad target filtering
9 Years Ago
merge
9 Years Ago
merge
9 Years Ago
fixed trim
9 Years Ago
DataAssetUtility.DuplicateAssetHook no longer stops the command working in the scene view
9 Years Ago
DataAsset reference counts stuff
9 Years Ago
Added new shipping containers
9 Years Ago
Saving clamps Clamp bug fixes Lot size bug fix in loading
9 Years Ago
Fixes
9 Years Ago
Added PreservedPrefab component Player Preview
bot
9 Years Ago
Automated Linux DS Build #448
bot
9 Years Ago
Automated Windows Build #448
9 Years Ago
- Added camera worldmodel, LODS, textures & mats - Now drops camera model instead of burlap sack
9 Years Ago
Seperated ship locomotion stuff
bot
9 Years Ago
Automated OSX Build #448
bot
9 Years Ago
Automated Linux Build #448
9 Years Ago
Updated beep - Workshop changes
9 Years Ago
* Fixed PreCleanupMap not being called on client
9 Years Ago
DataAssetUtility.ResetDataGUIDs and DuplicateAssetHook
9 Years Ago
Camera pan for decals Remove all option Removed quit replaced with dialog
9 Years Ago
Added naming building definitions.
9 Years Ago
DataAssetUtility test
9 Years Ago
Item view Indicate incompatible Download incompatible, open folder, allow manual loading
9 Years Ago
Fixed some bad AI graph data
9 Years Ago
Fixed AI Designer not properly saving graph data
9 Years Ago
Implemented Penalty consideration type and moved negative contributions to penalties
9 Years Ago
Refactored AI module node graph data
9 Years Ago
Updated clamping tool
9 Years Ago
Moved breeding collaboration out from Human - Collaboration - Social and into Common - Collaborations - Breeding, and applied it to Human, Bear and Deer.
9 Years Ago
Leaves
9 Years Ago
9 Years Ago
Convert imported version2 metal to spec Added all clothes items Added collared shirt Added tanktop Added shorts Your items scrolls, shows all items
9 Years Ago
Iron fix
9 Years Ago
Tweaks to rain particle effect to improve drop frequency and density Reduced rain shader fill rate by packing related textures
9 Years Ago
Renamed DSE BonusConsiderations to Bonuses, touched 230 assets \o/ Added DSE Penalities (not hooked up to functionality) AssetMenu dropdowns now have two buttons : "S" for selecting the asset, and "E" to edit it in a popup window
9 Years Ago
Removed empty/null AI Module from Bear unit data.
9 Years Ago
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