199,999 Commits over 4,140 Days - 2.01cph!
Changes to hierarchy in Mavis rig to stabalize ball anim data
Mavis flying forehand test source
Owl source anim update
Fixed doors appearing closed when open, sometimes
Effects from active weather will be applied to newly created Units
Rain tweaks
Fixed shutter lock proper
Added meat items data and assets
Renamed GoToDistance > GoToEntity, checks destination against target position in RunImplementation (acts as a Follow Action)
Added HarvestFromCorpse Interaction (doesnt use iPositions like the standard HarvestFood)
Added DeerCorpse Resource
Fixed some editor errors
- Phase1 of turret cleanup/rework:
- Made the three types of turrets in TT boss fight their own prefabs so they never get fucked
- Fixed some stuff in TT boss fight
- TT mission is fucked and can't debug it
- More turret tidyup/purge/breaking
Standard ball modifier now handles the bounce
Switched back to Igor in game scene
autoturret no longer stops firing when you crouch super close to it
autoturret lines barrel up to target more accurately
Fix for double bounce prediction
campfire, furnace, small stash no longer deployable in water
Generating all basic LODS seperately.
- Fixed bug with missions that don't require level generation to not track mission correctly.
fixed AK recoil being almost non existant, back to old levels
- Removed turret spawn script from FloorHatchA prefab and rebuilt prefabs to fix fuckup
StatCollectionSettingsEditor
Added Sleep Need and linkers for energy and hunger
Added Need For Sleep consideration
People eat people.
weapons used as crafting ingredients unload all of their ammo before being used up
New landmine explosion.
New Incendiary rocket explosion.
groundwatch can specify layers (no more floating turrets)
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firearms found in radtowns/barrels spawn with zero or almost zero condition
actually fixed infinite 556 ammo
item condition inversely reduces research chance by 50% instead of 100%
broken items can be researched, albeit at huge risk for destruction
stone spear once again takes wooden spear instead of 300 wood to craft
door health/armor balance
sheet metal door cheaper
bone knife & eoka no longer fill up the uncommon spawn table (now common)
mace, longsword, large cleaver now uncommon instead of rare
salvaged sword common
higher chance for usable weapons/tools in radtowns
drastically reduced ammo found with weapons in radtowns
changed the spear animations so they strike the target sooner.
Satellite Dish prefab update
Updates to bone club vm source anims
Added throw source
Extended idle re-named as rare idle
Metal and stone foundation.steps hollow
added deuce_level_select_screens folder with images
Fixed NestedEditorDrawer errors
Updated loot table (missing pork)
Fixed shutters taking slash damage
Images for blog and new concept sketches.
- Branching for first half of Save system rework. Changed a lot of things as part of it. Probably broke some stuff
Fixed doors stuck as busy after server restart