199,652 Commits over 4,140 Days - 2.01cph!
Fixed potential NRE in Planner.Server DoBuild
LOD fixes for building parts doorways
Manifest (ambience changes)
Merge to Main - Explosion work
Got rid of GL path and opengl32.dll dependency on windows; available only with _DEBUG conditional
opengl32.dll no longer a RustNative dependency on windows
Added stability.passes convar
Fixed post build process
Turn on the debug stuff again
FOR FUCK SAKE missiles prefab, first pass fx
FOR FUCK SAKE aiming laser material to be more visible
Can now add an offset for each shot to pair up pass position with hit position
- Basic enemy roaming when not aware of player
Stability warmup messages formatting
Fixed clipping on bone knife throw
Lots are now distributed much better.
Stability warmup performance test
- Fixed a height bug with EntityWander
- EntityWander now rejects any target positions that aren't in it's Entity's parent room
- Entity wander now wanders more frequently :)
Savegame loading status message formatting
Stability check always attempts at least 10 times before timing out
Load balancer runs in LateUpdate such that actions from the same frame are processed immediately if possible
Addons can have dependancies, compile in dependancy order
- Temp fix for cam background
added new temple_cookie textures
Sky Dome cloud setting tweak.
added new temple_light_cookie images
new train track pieces
military tunnel prefab scene progress
footstep splash effect fix (animals and players)
-seasons are now assets (seasonsettings)
-zones have biomes, which have min-max temperatures, and seasons
-seasons define day/night temperature, in respect to season's min/max with an animation curve
-units' Temperature BaseValue constantly lerps towards ambient temperature
FOR FUCK SAKE tile prefab, putting doorway at 0 in Y
Added sad event music for very sad times