199,215 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Renamed MaxStatConsideration to GroupedConsideration, now takes a list of Considerations and returns the highest score, should/could probably be handled throgh some grouping system
10 Years Ago
Hapis rocks - backup
10 Years Ago
resized textures
10 Years Ago
-You should finally be able to create Conditions with a template, like you do with classes. It will create $Name$Condition.cs and $Name$ConditionSettings.cs
10 Years Ago
Hapis rocks - end
10 Years Ago
Roof exploit fix Stability diminishing returns Various building block placement quality of life improvements
10 Years Ago
Fixed layer index warnings Warmup construction parts placed directly in the map in editor (for debugging) Dither UI protection background to avoid banding
10 Years Ago
-And more templates for Action and Consideration
10 Years Ago
Fixing compile errors
10 Years Ago
Another compile fix
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Added simple networking
10 Years Ago
Updated ignore list
10 Years Ago
Disabled lazy aim Viewmodel responsiveness tweaks
10 Years Ago
Prefab prepare Updated phrases
10 Years Ago
Cowboy - north east & north west run anim source
10 Years Ago
Cowboy - north east & north west run anims + .meta
10 Years Ago
deer backup before I make some changes that might break it
10 Years Ago
Allow attaching roofs to the bottom of other roofs again
10 Years Ago
/Nature/Grass folder stuff.
10 Years Ago
Added native glcore support
bot
10 Years Ago
Automated Linux Build
bot
10 Years Ago
Automated Windows Build
10 Years Ago
Added Decision Log debugger window, allows for stepping through DM ticks for the selected Unit's Agent
10 Years Ago
Fixed dict lookup error, improved consideration logging
10 Years Ago
osx compilation fix test
10 Years Ago
reverting
10 Years Ago
Distance crossfading bugfix
10 Years Ago
Tinkering
10 Years Ago
Fixed some issues with DecisionLog
10 Years Ago
Deleted some old un-used actions with missing types DecisionLog twaeks
10 Years Ago
More DecisionLog
10 Years Ago
- Return null if best decision has a score of 0. - If we traverse the goal hierarchy, but failed to find a result down one branch, look down another sibling branch, or go up one level and continue looking there. Just make sure we return the new branch result, like we were NOT doing!!!
10 Years Ago
merge from main
10 Years Ago
Shader updates, Unity 5.3.1p1
10 Years Ago
SmartObject's CanSubscribe, when there is a required interaction id in place, we should return whether the incoming interaction id is the one required or not.
10 Years Ago
fixing osx compilation; premake4 doesn't seem to recognize 'toolset'
bot
10 Years Ago
Automated OSX Build
10 Years Ago
Added unity glcore support (now standard in osx); updated shaders and RustNative binaries
10 Years Ago
Craggy Island update Savas/Savas Koth update Sat dish material fixes Hapis
10 Years Ago
- Fixed aiming laser bug, moved the code from coroutines to update - Yeseterday's changes from p1
10 Years Ago
Updated to standard brdf spec/refl changes in unity 5.3.1p1; touched relevant shaders
10 Years Ago
Removed unsubscribe hack in SmartObject. Added a proper unsubscribe when a BehaviourChain Completes (need to verify that it's enough to just unsubscribe the current behaviour plan).
10 Years Ago
adding jerry can LODs + prefab, textures and materials.
10 Years Ago
Was storing the current SmartSubscription on the InteractionPlan, which is owned by the SmartObject... so this is kind of wrong Moved caching of SmartSubscription over to Agent, and exposed that in BehaviourChain, that we can properly manage unsubscribing from a SmartObject when a BehaviourChain is ended abruptly.
10 Years Ago
Removing old rock models and textures Rock_temp folder rename
10 Years Ago
Removing old rocks prefabs folder
10 Years Ago
forgot this meta buddy
10 Years Ago
Prefab scene updates