194,186 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Fixed empty spawn filter (errors)
9 Years Ago
missed files from last checkin
9 Years Ago
elder female view model properly setup (to use the regular adult) so no longer uses the child
9 Years Ago
Improved standard lighting extension support for rust/std shaders; forward cases Added vpos to free up one interpolator in certain cases Added dither opacity mask for when using temporal-aa; fallback to cutout mask; shadow compatible Added dither opacity mask base component (singleton) to main camera prefab Added first version of rust/standard-hair shader; spec, kajiya-kay, not physically accurate
9 Years Ago
revert because my merge broke it
9 Years Ago
deer yooth material update - deer yooth material update this merge.....
9 Years Ago
Removed driftwood from arid beaches
9 Years Ago
Building topology once again blocks all decor
9 Years Ago
Better biome transitions, fixed random lone palm trees
9 Years Ago
fixed digitalcamo skin messing up holosight
9 Years Ago
Misc Desires tinkering
9 Years Ago
Knowledge bullshit
9 Years Ago
Moved crafting requirements check out of ItemDesire and into Unit.Knowledge Various Desires TODO/comments
9 Years Ago
RUST-1254 Fix attempt stone doorway
9 Years Ago
RUST-1255 Fix attempt ladder hatch
9 Years Ago
Unit age/gender scale data moved to Aging component parameters
9 Years Ago
Fixed missing topology texture on power_sub_big_1
9 Years Ago
Added Evaluate(BaseEntity entity) to Unity Type Condition Settings.
9 Years Ago
Roads appear a bit more grounded
9 Years Ago
further fixes to MT Tunnels
9 Years Ago
Road mesh generation is done in separate step from road layout generation (after all terrain adjustments are processed)
9 Years Ago
Fixed holes in tunnel slope section Military tunnels signs models and textures MT Scene Update
9 Years Ago
rocks_ms_atlas_snow uses rust shader
9 Years Ago
Fixed fucked up variable name in FlameThrower.cs
9 Years Ago
Tweaks
9 Years Ago
split child in to male and female
9 Years Ago
Fixed power substation rotations
9 Years Ago
preview folder.meta
9 Years Ago
Tweaked power substation terrain adjustments
9 Years Ago
Pylon paths end at border of radtowns (required for big power substation placement)
9 Years Ago
Added map toggles to terrain placement scripts Disabled alpha mask copy for power sub stations
9 Years Ago
hit object to tortoise
9 Years Ago
Merge from prerelease
9 Years Ago
Merge from prerelease
9 Years Ago
Fixed another invalid decor path (arctic_bushes in forests)
9 Years Ago
ProjectVersion.txt (update your editor to p1 or don't commit this file guys)
9 Years Ago
Made error message from invalid decor less spammy (only logs once)
9 Years Ago
Power substations baseline, still needs work (RUST-1171) Fixed bus stops not shaping terrain (RUST-1170) Some more descriptive error messages when procedural scripts are set up incorrectly
9 Years Ago
udpated sabertooth with HIT boxes and noticed loads of bones that shouldnt be there so fixed that too
9 Years Ago
No gamma for u.
9 Years Ago
Network++ Made the LR300 accurate. Lied about making the LR300 accurate.
9 Years Ago
Both new Savas island variants to prerelease.
9 Years Ago
Both new Savas island variants to prerelease.
9 Years Ago
Maps ready for merge. Fixed some overly aggressive LODing that was removing cover at medium ranges. Unique mine loot tables.
9 Years Ago
Savas (conventional)
9 Years Ago
Fixed babies not being correctly spawned and held by the mother after birth Reproduction data tweaks for most animals
9 Years Ago
Perception refactoring and senses trigger
9 Years Ago
Reproduction data tweaks for testing, minor ticking cleanup
9 Years Ago
Working Savas (koth)
9 Years Ago
People who eat mushrooms in they find in the woods no longer wander around looking at their hands long after the effects have worn off.