200,347 Commits over 4,140 Days - 2.02cph!
Merge from save115
HapisIsland, procedural generation and dungeon updates
Merge from save115
HapisIsland, procedural generation and dungeon updates
new slightly harder to build and higher capacity medium tent (although name seems to be wrong and coming from the prefab name)
Debug scores tweak and DistanceConsideration hack/workaround for navmesh agent not being on the mesh
scene wip
darkened bushes a bit (also ghetto wip)
Improved UDM BCD read error log
Changed max length of silence
* CRecipientFilter.GetPlayers() will no longer return invalid players
This was not meant to be committed
Automated Linux Build #234
Ugly editor magic to make sure it's not possible to read BCD that hasn't been written by a previous element in the BC
Overflowed large furnaces shoot items out of its chimney
Reset building priv flags on die/spawn
-tiny change in UDM prevents senseless destruction of fruit bushes (checks not only if a building requires an item , but whether a building still requires more of such items)
Billboard trans texture size (sorry guys)
Automated Windows Build #234
Automated Linux DS Build #234
Automated Linux Build #235
Reverted water edge shore shader, added SkyColor node, removed emission
Fixed Impregnate at breeding groups goal plan BC reading from BCD
Ambient light in water edge shader
initialize conditional models on server start again
Automated Windows Build #235
Automated Linux DS Build #235
- Refactoring the way eating works. Now a consume action.
- Added a bunch of functions and helper classes to handle EntityContainers and resources etc
Game starts at 6.30am
Island 1 topology updates
Trees yield more logs and sticks
checked in temp speaker files
Automatically writecfg after changing vars in the console/binding keys
Removed minecarts from the lod folder
-removed repeatedly checking need for food once already under a 'we want food cause foodneed!' goal
-harvesting resources from berry bushes now checks properly by type, so returns berries rather than sticks, so berry bushes aren't immediately nuked by anti-environmental cavemen
- Made an ActionScheduler
- People now schedule eat actions
- People are scheduled to consume food every 24 hours