200,726 Commits over 4,171 Days - 2.01cph!
item attachments are refunded when weapon is used for crafting (eg. sentry)
Fixed missing skinned collider of some clothes
Cleaning out old player model/skin assets
fixed shelves being able to be placed inside one another
fix for freelook while ADS
arrow heads fbx with textures, materials and prefabs
resized ao for arrow heads
grenade throws more reliable
throwing grenades is much quicker (less delays between actions)
beancan grenades are more reliable ( less dud chance )
Improved asian skin tones
Working on Management refactor. Not yet working / probably breaks shit for now.
Forgot the start of the Ms Budget List Wrapper. Wrap all the things!
beancan deploy duration fix
bandages and syringes stackable to 3 and 2 respectively
Various splat mapping improvements
River source prefab adds decor topology
Adding tints. Slightly broken.
Forest rock clutter and bushes
Rougher grass, less lawny
Fix crash when CNewParticleEffect has an invalid particle collection
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Subtracting
13980 (temp powerline fix)
Switched cars
Added console and silent server startup
Set IP
Automated Linux Build #284
Switched back to post-based SSAO
created steering wheel, engine cover, cup holders, magazines, adding steering column and dash
Don't idle kick admins/developers
Automated Windows Build #284
Tints working better and building mesh gen bug fix.
Automated Linux DS Build #284
changed the f1 grenade / beancan so you can throw them as soon as you press fire (without waiting for the entire deploy anim to finish)
some more grenade throw tweaks
Removed some terrain adjustments from underwater rocks
grenade deploy delay tweaks
Only idle kick if the server is full
Custom map clutter topology (auto-baked for now)
Added "Apply Vertex Alpha" toggle to Rust/Standard; option to multiply vertex alpha into pixel alpha
Removed markins from human skin shader, ported to new shader
TribeCreationUI blockout
Fixed all the stupid things that I did
Brought back env refl occlusion and horizon fade (deferred mode) in rust/standard shader set; touched relevant shaders
Reduces seams in player model lods