199,361 Commits over 4,140 Days - 2.01cph!
FOR FUCK SAKE bolt projectile FX+ added impact FX
FOR FUCK SAKE floating turret booster FX
FOR FUCK SAKE bolt material
server lag exploit fix
fix for floating weapons
fix for sleepers being invisible on terrain under certain conditions
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FOR FUCK SAKE factory rotorz tile
FOR FUCK SAKE factory room prefab
FOR FUCK SAKE factory room
FOR FUCK SAKE playship prefab, tweak booster FX
Ghetto grading.
Various fixes.
Ladders on watch_tower_b are back on trigger layer
Airfield prefab update
Latest Beep: Bomb mission, Custom trucks
Fixed Items switch callback always setting carry bool true
- Increased damage radius of cocktail blast
- Adjusted ammo costs of weapons
- Lowered starting ammo capacities
- Shield upgrade fix
Fixed durations in effects
updated exhausted action to get removed at 25% stamina (allready added at 15%)
ordered and added wait in the add action to give the unit time to slow down before applying exhausted effect
Fixed mission issue
Can cycle horn types
UnitAttachments dict for lookup
FOR FUCK SAKE playerprefab booster
FOR FUCK SAKE playership prefab, change idle state
Start cleaning up the Socials API
Fixed Units not having the Socials component by default
EntityComponentManager renamed to EntityComponentSystem
BaseEntity adds/removes itself to GridManager rathe than relying on EntityManager events
AI modules can now be installed/uninstalled for a specific Entity at runtime via the debug tools panel
- Upgrade cost colour fix
- Shield upgrade price increase
ActionChain state debug object ref
Prerelease steam scripts (need to merge this change into preeelease branch)
Refactoring Socials to include the concept of Roles
all bugs fixed until I find more bugs
turned off exit time on some movement modes
Player anim source -single bullet reloads for bolt & shotgun
Added Social editor, bunch of editor tweaks
fixed slight hitching on the double shotgun viewmodel animations
Initial implementation of QuadTrees (still a little slow)
Merging QuadTrees in because actually they aren't too bad
Quad Tree nearest neighbour search is in.
Ore spawn compensation, based on Alistair's figures.
Optimised QuadTree nearest neighbour a bit.