192,728 Commits over 4,049 Days - 1.98cph!

Yesterday
Fixed overlapping flags causing vines to not know they are away from their home branch
Yesterday
Texels per unit system (for uvs)
Yesterday
▆█▄▋▋▉▅ ▊▋▆ █▍ ▉▇▌▅.
Yesterday
Better distance night eye glow system to panthers.
Yesterday
Fix NRE when spraying on hardside of a block with wallpaper
Yesterday
level edits to powerplant, mainly sewer exits - s2p
Yesterday
Capsule vine test setup for Ian
Yesterday
small oilrig converted
Yesterday
▄▍▋▅▆ ▄▋▊▆ ▋▊▊▆▄█▊▆_▊▉▉██▉█▉▊▄▄▌
Yesterday
Cherry pick from 119676 (viewmodel glove slimming)
Yesterday
merge from broadphase_revert
Yesterday
revert broadphase method to old settings
Yesterday
large oilrig converted
2 Days Ago
merge from Wood armour gloves
2 Days Ago
Updated tiger and panther texture resolution
2 Days Ago
Shader improvements Moved assets in the right folders
2 Days Ago
vine_animation_setup -> jungle_update
2 Days Ago
Failsafe for descend prediction, stops its playing twice
2 Days Ago
Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning
2 Days Ago
Latest weapon rack save
2 Days Ago
Remove idle exit time for snapper animation start
2 Days Ago
vine_animation_setu -> jungle_update
2 Days Ago
forgot to move rope ladder in prefab
2 Days Ago
Predict a correct vine descent - player descent animation in a better place
2 Days Ago
reduced the depth of jungle swamp by 20ish %
2 Days Ago
vine_animation_setup -> jungle_update
2 Days Ago
Ensure descending flag resets properly (also reset on swing if we need to) Ensure mountable sets itself to its active origin position after dropping off descending player Rname vine descending to 3p_vines
2 Days Ago
Updated wood armor gloves fbx with hand mesh to resolve clipping issue. Updated wood armor gloves prefab with new hand mesh.
2 Days Ago
Fixed offset cell door transforms. Added COL for rusty cell door. S2P on jungle ruins containing cell doors.
2 Days Ago
Correct inventory sounds
2 Days Ago
fixed some wall clipping props in zigg scene
2 Days Ago
merge from jungle_update
2 Days Ago
changed priority on ziggurat to highest to ensure a spawn more polish on the top with smaller decals and some physical roots for decor added a rongs rope ladder inside the zigg portal to allow players going down without taking damage fixed foliage placement on water surface (lillies) toned glossiness down on the large pipes going out re-linked the lighting prefab (again? another regression perhaps) Zigg S2P / HLOD refresh
2 Days Ago
jungle_update -> vine_animation_setup
2 Days Ago
merge from jungle_dlc
2 Days Ago
3d_renderer_caps -> jungle_update
2 Days Ago
merge from jungle_update
2 Days Ago
Disable 3d renderer again
2 Days Ago
Fixed cap normals rendering insideout (flipped winding direction check)
2 Days Ago
Adjust cap triangles winding order based on direction
2 Days Ago
ruins cell door model
2 Days Ago
Cap methods properly map the UVs (adding it to the correct list)
2 Days Ago
Update Sprays + Icon
2 Days Ago
Add a failsafe if a Snake is unable to reposition 3 times in a row.
2 Days Ago
3d_renderer_uv_fix -> jungle_update
2 Days Ago
Map v based on distance instead of point index. Results in consistent texture scaling instead of stretching.
2 Days Ago
Delete out of data weapon rack saves
2 Days Ago
Submitting coco armour 3rd person arms fbx update
2 Days Ago
Merge from main
2 Days Ago
Clean up no longer used instancing code, add grass instancing convar to enable instancing, fix incorrect placement IDs, add small bias to cell box/plane check to avoid false/edge case negatives