192,704 Commits over 4,049 Days - 1.98cph!

Yesterday
Half Height Salvaged Bamboo Shelves - Improved icon Salvaged Bamboo Shelves - Improved icon, set anisotropic filtering on all textures to x16
Yesterday
boomerang_fixes -> jungle_update
Yesterday
Fixed boar as well
Yesterday
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
Yesterday
Fixed wave fading
Yesterday
Half Height Salvaged Bamboo Shelves - Updated model, added textures, materials, LODs, GIBs, prefab and item setup, icon (wip), removed old icon
Yesterday
boomerang -> jungle_update
Yesterday
merge from jungle_update
Yesterday
Add dart modifier display support to ammo information panel. Show radiation, obscurve vision and move speed modifier values. Show longest modifier duration.
Yesterday
Alien Swarm Map Icons Updates to debug_dump * Handle "0" != "0.0" cases * Add game version to output * Sort alphabetically * Align values and default values vertically for easier parsing with eyes Remove "f" from some number convar default values Remove -usetcp as it is broken anyway and has unknown purpose Implement jiggle bones for serverside ragdolls Apply correct scaling on jigglebones with model scale This also disables some weird code that was applying inverse scale on jiggle bone matrix if scale > 1, I could not see where this was useful and it was causing jiggle bones to disappear up close.
Yesterday
Submitting coco armour updated skinning and models
Yesterday
fix default caustics texture if no WaterSystem instance
Yesterday
Cocoknight armor 4K textures and material setup
Yesterday
merge from jungle_update
Yesterday
Cocoknight armor 4K textures and material setup
Yesterday
merge from jungle_update
Yesterday
New pies cooking visuals Added new recipes Cooking wb setup
Yesterday
Merge from protobuf_fixes
Yesterday
Hunter vision added to big cat pie
Yesterday
Drop messages that try to get sent to disconnected Rust+ clients, with some logging to see if something might be wrong
Yesterday
Don't make the vine point at the end destination anymore - confusing
Yesterday
Added item mod wearable to cocoknight_armor_torso
Yesterday
Missing change
Yesterday
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
Yesterday
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
Yesterday
Added the new distance eye system to the wolf as well.
Yesterday
Fix worldmodel outlines of the cocoknight armor pieces
Yesterday
Re-applied scent emission on wolf2
Yesterday
merge from hunter_vision
Yesterday
Added scent emission to all animals
Yesterday
Cocoknight textures update
Yesterday
Better trail merging by looking at segments instead of points
Yesterday
Fix failing to save empty blueprints when using resetbp command
Yesterday
Finally actually reverted 3 descs updated too early
Yesterday
updated vine swinging/descending animations
Yesterday
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
Yesterday
View model improvements to finger posing when not wearing gloves (post glove updates)
Yesterday
ziggurat scene S2P
Yesterday
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
Yesterday
enabled r/w on a bunch of props used in ziggurat collision models
Yesterday
Added Cinematic Textures For Crocodile Meat Pie and Big Cat Meat Pie
Yesterday
enabled r/w on zipline platform collision models
Rin
Yesterday
Reverting 119833
Yesterday
merge from main
Yesterday
water treatment plant scene tweaks to sewers openings S2P
Yesterday
Updated croc distance eye system.
Yesterday
softer lighting transition into sewer ladder to allow visibility of players below
Yesterday
reverted 3 descs committed too early
Yesterday
Added Cinematic 4K Textures for Crocodile Raw and Cooked Meat Added Cinematic 4K Textures for Big Cat Raw and Cooked Meat Added Cinematic 4K Textures for Snake Raw and Cooked Meat
Yesterday
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