192,704 Commits over 4,049 Days - 1.98cph!
Half Height Salvaged Bamboo Shelves - Improved icon
Salvaged Bamboo Shelves - Improved icon, set anisotropic filtering on all textures to x16
boomerang_fixes -> jungle_update
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
Half Height Salvaged Bamboo Shelves - Updated model, added textures, materials, LODs, GIBs, prefab and item setup, icon (wip), removed old icon
boomerang -> jungle_update
Add dart modifier display support to ammo information panel.
Show radiation, obscurve vision and move speed modifier values.
Show longest modifier duration.
Alien Swarm Map Icons
Updates to debug_dump
* Handle "0" != "0.0" cases
* Add game version to output
* Sort alphabetically
* Align values and default values vertically for easier parsing with eyes
Remove "f" from some number convar default values
Remove -usetcp as it is broken anyway and has unknown purpose
Implement jiggle bones for serverside ragdolls
Apply correct scaling on jigglebones with model scale
This also disables some weird code that was applying inverse scale on jiggle bone matrix if scale > 1, I could not see where this was useful and it was causing jiggle bones to disappear up close.
Submitting coco armour updated skinning and models
fix default caustics texture if no WaterSystem instance
Cocoknight armor 4K textures and material setup
Cocoknight armor 4K textures and material setup
New pies cooking visuals
Added new recipes
Cooking wb setup
Merge from protobuf_fixes
Hunter vision added to big cat pie
Drop messages that try to get sent to disconnected Rust+ clients, with some logging to see if something might be wrong
Don't make the vine point at the end destination anymore - confusing
Added item mod wearable to cocoknight_armor_torso
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
Added the new distance eye system to the wolf as well.
Fix worldmodel outlines of the cocoknight armor pieces
Re-applied scent emission on wolf2
Added scent emission to all animals
Cocoknight textures update
Better trail merging by looking at segments instead of points
Fix failing to save empty blueprints when using resetbp command
Finally actually reverted 3 descs updated too early
updated vine swinging/descending animations
- Fix rendering seam
- Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
View model improvements to finger posing when not wearing gloves (post glove updates)
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
enabled r/w on a bunch of props used in ziggurat collision models
Added Cinematic Textures For Crocodile Meat Pie and Big Cat Meat Pie
enabled r/w on zipline platform collision models
water treatment plant scene tweaks to sewers openings
S2P
Updated croc distance eye system.
softer lighting transition into sewer ladder to allow visibility of players below
reverted 3 descs committed too early
Added Cinematic 4K Textures for Crocodile Raw and Cooked Meat
Added Cinematic 4K Textures for Big Cat Raw and Cooked Meat
Added Cinematic 4K Textures for Snake Raw and Cooked Meat
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