192,704 Commits over 4,049 Days - 1.98cph!
trainyard scene tweaks to sewers openings, coaling tower and other bits
trainyard s2p
New eye system to Tiger.
Made filenames generic as it works across species now that vertices are tinting and not the material.
Full rebuild/append new segment optim when generating the trail
set up wood armor glove cinematic materials and textures
Tiger and Croc cinematic material updated
Merge from Jungleupdate_Media
Jungle AR rifle viemodel mesh adjustments and materials /textures
Setup snake meat harvesting.
Setup snake head bag harvesting.
Setup snake trophy.
Override WildlifeHazard.IsNpc to true.
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
added cinematic textures and materials for the Tiger, Panther and Crocodile
Allow canyons and lakes to spawn in jungle
Switch vine material to cutout
converted radtown monument buildings, radtown s2p
cherry picking env volume brightness level changes from spatially aware branch
Jungle ore spawn increase
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
Added Big Cat and Crocodile Pie Varients
Setup Big Cat and Crocodile Pie View Model, World Model, Item Prefab and Projectile Prefab
Created Big Cat and Crocodile Pie Tin Matieral Varients
First 50 description updates, also merged some older typos to this branch.
Fixed overlapping flags causing vines to not know they are away from their home branch
Texels per unit system (for uvs)
Better distance night eye glow system to panthers.
Fix NRE when spraying on hardside of a block with wallpaper
level edits to powerplant, mainly sewer exits - s2p
Capsule vine test setup for Ian
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Cherry pick from
119676 (viewmodel glove slimming)
merge from broadphase_revert
revert broadphase method to old settings
merge from Wood armour gloves
Updated tiger and panther texture resolution
Shader improvements
Moved assets in the right folders
vine_animation_setup -> jungle_update
Failsafe for descend prediction, stops its playing twice
Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning
Remove idle exit time for snapper animation start
vine_animation_setu -> jungle_update
forgot to move rope ladder in prefab
Predict a correct vine descent - player descent animation in a better place