192,704 Commits over 4,049 Days - 1.98cph!

Yesterday
Side profile tweak.
Yesterday
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
Yesterday
New eye system to Tiger. Made filenames generic as it works across species now that vertices are tinting and not the material.
Yesterday
Full rebuild/append new segment optim when generating the trail
Yesterday
Merge from jungle_dlc
Yesterday
set up wood armor glove cinematic materials and textures
Yesterday
Tiger and Croc cinematic material updated
Yesterday
Merge from Jungleupdate_Media
Yesterday
Jungle AR rifle viemodel mesh adjustments and materials /textures
Yesterday
Setup snake meat harvesting. Setup snake head bag harvesting. Setup snake trophy. Override WildlifeHazard.IsNpc to true.
Yesterday
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
Yesterday
added cinematic textures and materials for the Tiger, Panther and Crocodile
Yesterday
Better end uvs
Yesterday
Allow canyons and lakes to spawn in jungle
Yesterday
Switch vine material to cutout
Yesterday
converted radtown monument buildings, radtown s2p
Yesterday
cherry picking env volume brightness level changes from spatially aware branch
Yesterday
merge from jungle_update
Yesterday
merge from jungle_dlc
Yesterday
Jungle ore spawn increase
Yesterday
Merge from main
Yesterday
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
Yesterday
Added Big Cat and Crocodile Pie Varients Setup Big Cat and Crocodile Pie View Model, World Model, Item Prefab and Projectile Prefab Created Big Cat and Crocodile Pie Tin Matieral Varients
Yesterday
extended mag desc
Yesterday
Forgot to tick the boots
Yesterday
First 50 description updates, also merged some older typos to this branch.
Yesterday
Fixed overlapping flags causing vines to not know they are away from their home branch
Yesterday
Texels per unit system (for uvs)
Yesterday
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Yesterday
Better distance night eye glow system to panthers.
Yesterday
Fix NRE when spraying on hardside of a block with wallpaper
Yesterday
level edits to powerplant, mainly sewer exits - s2p
Yesterday
Capsule vine test setup for Ian
Yesterday
small oilrig converted
Yesterday
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Yesterday
Cherry pick from 119676 (viewmodel glove slimming)
Yesterday
merge from broadphase_revert
Yesterday
revert broadphase method to old settings
Yesterday
large oilrig converted
Yesterday
merge from Wood armour gloves
Yesterday
Updated tiger and panther texture resolution
Yesterday
Shader improvements Moved assets in the right folders
Yesterday
vine_animation_setup -> jungle_update
Yesterday
Failsafe for descend prediction, stops its playing twice
Yesterday
Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning
Yesterday
Latest weapon rack save
Yesterday
Remove idle exit time for snapper animation start
Yesterday
vine_animation_setu -> jungle_update
Yesterday
forgot to move rope ladder in prefab
Yesterday
Predict a correct vine descent - player descent animation in a better place