195,819 Commits over 4,110 Days - 1.99cph!

1 Year Ago
Merge from main
1 Year Ago
The learn button will no longer appear on blueprints if the blueprint is already learned or is a default blueprint
1 Year Ago
Fix instanced meshes with 0 count writing 0 index & the culling system reading "0-700k" as the range for that mesh Change `sliceIndexes` from a uint to a struct that has `startIndex` and `length` instead of reading the next index Rename `sliceIndexes` -> `renderSlices` Rename `sliceLengths` -> `sliceCounts`
1 Year Ago
Merge from main
1 Year Ago
Fixed emoji's not loading properly on the client if there were more than 4 custom emoji on the server Server emoji's will now load in gradually, 1 emoji per second to avoid hitting the server rate limit
1 Year Ago
Refactor map shader so the bits related to getting the map pixel colors are in a shared include file Add a new shader for things in the world which renders the map onto it Updated clan table to show the actual map instead of something else
1 Year Ago
Reconvert building blocks for instanced rendering Mark roofs & windows as "global networked" (again?)
1 Year Ago
Start removing instanced rendering configs from non building block entities
1 Year Ago
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1 Year Ago
Merge from clan_chat_emoji_fix
1 Year Ago
Move culling mesh counts to GPUCulling class Remove all workshop skin support since it is causing issues & we can do it properly later
1 Year Ago
Change test_instanced_culling to spawn prefabs in a predetermined grid shape to identify patterns of meshes that fail to display / disappear
1 Year Ago
Increase gc.buffer default to 4096 in the editor so big maps don't take forever to load
1 Year Ago
Set ShouldTransferAssociatedFiles for painted item storage entity (fixes egg suit texture not transferring between servers)
1 Year Ago
Refund the whole crafting queue of sleepers when a player loots them
1 Year Ago
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1 Year Ago
Update DrawCall buffer from CPU every frame for stability Fix typo in GPUBuffer<> wrapper
1 Year Ago
Refactor & organize computebuffers with GpuBuffer<T> wrapper to ensure type safety & standardize the way computebuffers are expanded & created Always clear the full memory of a ComputeBuffer when it is created Default copy the existing ComputeBuffer over to the new one when expanding it
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
Disable clan system by default
1 Year Ago
Merge from main
1 Year Ago
merge from nexus
1 Year Ago
Server compile fix
1 Year Ago
Support turning on/off clan system with clan.enabled convar
1 Year Ago
Write the entire DrawCall array to the ComputeBuffer when it expands
1 Year Ago
merge from main
1 Year Ago
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Wide weapon rack lights can now be wired up.
1 Year Ago
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1 Year Ago
Update TTT Entity.IsMarkedForDeletion checks Entity.Remove queue
1 Year Ago
merge from main
1 Year Ago
phrases
1 Year Ago
merge from main
1 Year Ago
merge from august_art_bugfixes
1 Year Ago
Fix racks being incorrectly set as lockable
1 Year Ago
Fix lost pickup/repair setup
1 Year Ago
Fixed emoji rendering on clan chat
1 Year Ago
Some more cleanup Turns out the fix for clearing buffers somehow got undone which explains all the strange behavior I was seeing
1 Year Ago
A better-feeling system for preventing boats reaching the world edge
1 Year Ago
Simple repelling force for boats near world edge
1 Year Ago
Write IndirectArgs inside a separate compute shader Fix submeshes not having their indirect args properly offset Refactor to clean up compute shaders Clear temp buffer before culling
1 Year Ago
Backups
1 Year Ago
Merge from main
1 Year Ago
Merge from main