135,177 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Fixed fluid combiner gibs using fluid splitter material, updated destruction sound
1 Year Ago
updating motorbike model/texture/mat/lod/gibs
1 Year Ago
Fixed fluid combiner and fluid splitter snapping issues, also adjusted their deploy volumes
1 Year Ago
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1 Year Ago
merge from main -> monument_scenes
1 Year Ago
Use network origin/angles for clientside physics objects
1 Year Ago
merge from electricalheater_fix
1 Year Ago
Added Panther assets - Lods, mats, models and textures
1 Year Ago
Fixed a bunch of weird bugs with pulling over Lights flag now sets at night Dynamic destination distance checks
1 Year Ago
Fixed electric heaters not heating planters right in front of them
1 Year Ago
player update. exported 3p kayak anim set
1 Year Ago
Aligning state now applies force and does appopriate angle checks
1 Year Ago
Pull over methods use the brakes like everything else Is server check on client scripts Refactor vendor prefab into categories
1 Year Ago
More build tests
1 Year Ago
Rework game_text rendering clientside to allow for 256 channels (from 6) Also limit hold time to 0-300 seconds. Allow 3 separate number inputs to certain mesh.* functions mesh.Position mesh.Normal mesh.TangentS mesh.TangentT Only allow dx80/dx90.vtx files in gmpublisher Fixed materials with matproxies sometimes getting permanent artificial refcount Do not unmount server .GMA file for now
1 Year Ago
rolling/pitching with controls
1 Year Ago
Fixed vendor spawn orientation More consistent pulling over positions Increased vendor mass and drag
1 Year Ago
level update
1 Year Ago
Serverside overriding of active item if restrained
1 Year Ago
storage building large progress
1 Year Ago
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1 Year Ago
Prevented vendor from tipping over in some scenarios
1 Year Ago
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1 Year Ago
corrected some texture settings for roof asphalt
1 Year Ago
corrected some small rotation errors in storage warehouse prefab
1 Year Ago
Removing BuildOptions.CleanBuildCache as a test (had issues on 2021 without this, giving it another go on 2022)
1 Year Ago
Restraint check
1 Year Ago
Set electrical heater light shadows type to hard (soft shadows were murdering performance)
1 Year Ago
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1 Year Ago
Fixed LightLOD always setting light shadows to Soft instead of choosing the mode set in the prefab initially
1 Year Ago
merge from searchlight_fixes
1 Year Ago
merge from relax_bounds
1 Year Ago
merge from invisibleplayers_fix
1 Year Ago
merge from bradleyvisual_merge
1 Year Ago
Burst upgrade 1.8.13 -> 1.8.15
1 Year Ago
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1 Year Ago
merge from electricalheater_fix
1 Year Ago
merge from wire_slacking
1 Year Ago
backup storage building large
1 Year Ago
Fixed electrical heater not deployable on armored wall hard side
1 Year Ago
player update. shovel entity updated so the shovel is held correctly on 3p animations
1 Year Ago
fix client defines
1 Year Ago
vm handcuffs - added hit anim - udpated animator - added anim events to attacks - organised folder - added effects folder & effects for events
1 Year Ago
Switch to BaseMelee
1 Year Ago
reworked shed support beam UVs for new texture
1 Year Ago
disabled animation on dpv