194,760 Commits over 4,079 Days - 1.99cph!

1 Year Ago
Corpse prefab bone structure fixes
1 Year Ago
Should convert all renderers of prefabs, such as reflections
1 Year Ago
Misc fixes
1 Year Ago
Fixed pelvis shenanigans, reverted to original ragdoll style. I didn't originally realise that the pelvis isn't always at 0,0,0 (e.g. when crawling)
1 Year Ago
Get tag filtering working for nexuses
1 Year Ago
override controller anim selection updates
1 Year Ago
updated melee moving /running upper body anims
1 Year Ago
flank test design
1 Year Ago
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1 Year Ago
Optimize IsBannedServer to reduce slowdowns while loading the server list
1 Year Ago
Show tags for nexuses on the server browser Bug fixes for the normal Steam server lists Update FP.Nexus to get tags
1 Year Ago
Fixed all remaining issues spotted with the torch. LOD emissive flickering, conditional 1P hiding, shadow glitching and more I'm forgetting.
1 Year Ago
Added DDrawAnimalMovement editor convar, draws animal movement info for debugging/testing, currently: magenta line: current ServerRotation (set to navagent desiredVelocity.normalized) cyan line: clientside movement delta, used to slerp clientside rotation to yellow line: current clientside rotation
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
exported updated bear walk anim
1 Year Ago
Fix entity updates Add `rendercube` command for testing Fix guide for building having disabled MeshRenderers
1 Year Ago
fixed sliver gaps in floor conditional, potential fix for shadowing artefacting too
1 Year Ago
diver torch functions in 3rd person
1 Year Ago
Fixed indirect diffuse lighting
1 Year Ago
merge from main
1 Year Ago
merge from building_skins_3
1 Year Ago
exported updated bear rotate l and r animations
1 Year Ago
Stairs spiral - Moved collider to parent
1 Year Ago
Post-merge fixes
1 Year Ago
Fixed lighting for several materials
1 Year Ago
Reset pelvis offset on server-side ragdoll creation
1 Year Ago
Fix incorrect state enum
1 Year Ago
Load FlankState in ScientistBrain
1 Year Ago
Lerp experiment. Initial 500ms lerp from the client's final position to the server's data.
1 Year Ago
cleanup
1 Year Ago
Various bits, moving some changes to RagdollRewrite2
1 Year Ago
flanking wip
1 Year Ago
merge from main
1 Year Ago
merge from camper_updates
1 Year Ago
merge from ik_rotation_fix
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
More init fixes
1 Year Ago
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1 Year Ago
Corpse init process cleanup
1 Year Ago
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1 Year Ago
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1 Year Ago
Removed my CheckSleepState method from BaseCorpse. I think putting the base RB to sleep while limbs were sometimes still awake was the cause of the unusual stretching that sometimes happened.
1 Year Ago
Fixed having the ShouldSyncJoints check exactly backwards
1 Year Ago
Fixed missing rigidbody assignments
1 Year Ago
Added ShouldSyncJoints check to SyncJointsToClients
1 Year Ago
Help text extra info for ragdollVehicleCollision
1 Year Ago
Remove ArticulatedOccludee script frmo server-side corpse
1 Year Ago
Fixed rotating platform scaling causing zero'd prefabs to enlarge. Added idling character preview + looping timeline.
1 Year Ago
Moved idle anim directory