194,760 Commits over 4,079 Days - 1.99cph!
New ConVar: ragdollVehicleCollision
Turns ragdoll collisions with vehicles on and off.
Merge RagdollRewrite2 -> PhysicsLayerRevamp
material changes, removing coloured variants, building it to base material
No need to call CopyBonesFrom if the corpse is the ragdoll
Buoyancy adjust to match old behaviour
Set up ragdoll buoyancy. Update arrays.
Increased ragdoll solver iterations to decrease jitter
Cherry pick tugboat model rename
Rename my driveable tugboat variant model to tugboat_a_driveable
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Show an icon next to the zone the player is currently assigned to
Start loading the server info as soon as the info popup opens for faster joining
Use a separate convar for specifying the API endpoint for the server list so clients can actually change it
Update FP.Nexus
Sign & Notarize MacOS x86-64 builds
merge from main -> analytics_held_items
Melee weapon adaptation WIP
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merge from auth_ticket_fix
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Updated all scientist AI designs to now have a % chance per tick of continuing to move to chase position in Chase state when the player is LOS, instead of just stopping when LOS and switching to combat state.
Scientists now also run attack tick in chase state.
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Updated scientist AI designs to enter combat state not takecover when initially attacked
InstancedRenderer will take into account if the mesh wants to recieve shadows, cast shadows & light probe usage
Shadows moved from MeshRenderer -> DrawMeshInstancedIndirect()
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merge from building_skins_3
enabled forceVisible flag on SC skin RendererLODs
Added rendererbatch components where it made sense
Added LODComponent.OccludeeParameters.ForceVisible to disable occlusion culling entirely for a renderer
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merge from building_skins_3
merge from cover_merge:
Scientists now sometimes turn and run to cover instead of retreating slowly backwards. More likely if low on health or ammo.
Fixed bug with scientists shooting when not facing towards their target.
Fixed combat action timer not resetting and slightly reduce the time between actions.
disable some wip flank code
Industrial static doors - colour variants + glass
Merge from RagdollRewrite2
Added a curve to the water mask plane
Made and applied a custom water mask plane mesh for tugboat. Adjusted parent trigger import settings.