194,760 Commits over 4,079 Days - 1.99cph!
Added engine and water audio loops
Minor glass texture adjust
Lowered opacity on tugboat glass - easier to see through (requested in meeting)
Reasonable starting setup for water wake FX on tugboat
Conditional model pieces / mesh of child prefabs of building blocks now spawn in the correct place
Merge from ferry_terminal
Fixed ScaleBySpeed not dividing by deltaTime, causing the reported speed to be framerate-dependent and much lower than actual. Greatly increased the min/max speed values all users of this script to accommodate for this fix. Fixes all boat wake effects being framerate-dependent.
Updated:
- Kayak
- RHIB
- Rowboat
- SubmarineDuo
- Submarine Solo
- Boogieboard
- Innertube
- Horse innertube
- Unicorn innertube
- Shark
- Horse
Shipping container showcase scene
Possibly fixed feet IK rotation getting applied incorrectly after being forcibly dismounted from a vehicle (eg. crashing a minicopter)
Removed extra collider and rendererbatch script. Added wake and engine FX from RHIB.
Make file.Exists return correct values for folders in Lua paths
More validity checks for Sandbox tools
Vintage Wall Clock Prop Prefab Setup
exported bear stand up anims ,rotate anims and edited run anim
bear controrller - added turn layer
added turn pose test, attack with translation
merge from main -> global_networked_bases
Adding ModelConditionTest_Outside / ModelConditionTest_Inside
Adding placeholder conditional variants of shipping container floor for inside / outside
Added gmod_delete_temp_files, defaults to 1
Fixed a bug with WorkshopDL causing it sometimes to not work at all
Prevent "skill0.cfg" is missing warnings
Scene additions for Matt. Pool, volumetrics volume.
Fixed extended UVSet support in Blend4Way
merge from aiarena_animal_control
Can now control animal movement in AIArena - take control of an animal and left click to move it to the player's look position.
Added Animalbrain.States.MoveToPoint to move to raycast position memory.
Added Animal.ControlTest AI design, added it to all animals as second AI design.
Clothing r/w changes (all in one commit so I can revert it if needed)
Temporary rough water masks
Allow fbx's into server bundles if they have import legacy animation enabled (fixes car lifts not animating on server)
Basic monitor UI for tugboat
Increase water consumption of sprinklers to better match the water being consumed in liquid containers
Tugboat fuel storage work. RHIB doesn't need some overrides that it had.
Fixed tugboat fuel storage interaction
More buoyancy for tugboat - sit higher in the water
Request updated camper positions for the map if a player has a camper in their respawn options every 30-45 seconds (it gets updated every 10s if a player is dead)
Finished porting all Core shaders to Rust Standard shader backend
Merge from tooltip_cleanup